Revision 5810717 by Campbell Barton September 17, 2011, 09:53 (GMT) |
remove redundant NULL check |
Revision d4898f9 by Campbell Barton September 17, 2011, 09:43 (GMT) |
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 |
Revision 18d59e2 by Bastien Montagne September 17, 2011, 09:15 (GMT) |
Minor: fixing an UI typo. |
Revision f3e1822 by Campbell Barton September 17, 2011, 08:14 (GMT) |
use const and array size in function definitions, no functional change. |
Revision ec41817 by Campbell Barton September 17, 2011, 07:28 (GMT) |
correction to recent commit, wouldnt have given any troubles but was assigning the 4th component of a float[3]. |
Revision f2748bf by Campbell Barton September 17, 2011, 07:14 (GMT) |
more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, instead get all colors at the start and index them when drawing curves in editmode. also remove redundant NULL check. |
Revision 5114320 by Campbell Barton September 17, 2011, 06:18 (GMT) |
micro optimization for circle drawing. - use vertex array for drawcircball() - add circball_array_fill() and call from drawcircball(). - for object center's rather than drawing 2 circles, create the array and reuse it. |
Revision 4aefbb7 by Campbell Barton September 17, 2011, 05:35 (GMT) |
use less confusing array syntax for circle drawing, no functional changes. |
Revision 1ff373e by Campbell Barton September 17, 2011, 04:59 (GMT) |
svn merge -r40166:40279 ^/trunk/blender |
Revision 2636be0 by Mitchell Stokes September 16, 2011, 20:08 (GMT) |
BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager(). |
Revision 0241e12 by Dalai Felinto September 16, 2011, 18:23 (GMT) |
BGE fix: Font Objects not showing up in the dome mode geez, who coded the font object? or even worse, who did the dome code? Don't coders talk? tsc tsc ... Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now. |
September 16, 2011, 17:18 (GMT) |
SVN maintenance. |
Revision b3928fe by Bastien Montagne September 16, 2011, 16:05 (GMT) |
WeightVG: added WeightVG icon for outliner (donâ??t know when that where lost...). |
Revision 5eb80d0 by Sergey Sharybin September 16, 2011, 14:57 (GMT) |
Camera tracking integration =========================== Made SAD tracker default. |
Revision 6350a34 by Sergey Sharybin September 16, 2011, 14:47 (GMT) |
Camera tracking integration =========================== Implemented "Movie Distort" and "Movie Undistort" nodes which uses camera undistortion coefficients. Not perfect for footages shoted on cameras with pixel aspect != 1: there's extra scaling down and scaling up caused by others areas supposing frame aspect x be 1 and multiplying height by 1.0/pixel_aspect. Not so critical but would be nice to solve. |
Revision 8576496 by Sergey Sharybin September 16, 2011, 14:45 (GMT) |
Revision 594b029 by Andrew Wiggin September 16, 2011, 14:28 (GMT) |
A couple of trivial perf improvements: -BMEMSET macro should cache the size of the memory block instead of reading each iteration -Avoid tesselating the backup copy of the mesh used to restore after an error (unless there is actually an error) |
Revision d87fcb0 by Campbell Barton September 16, 2011, 14:02 (GMT) |
- fix for memory leak in findFreeNavPolyIndex() - also correct own script for running cppcheck. |
Revision 66b1dfa by Brecht Van Lommel September 16, 2011, 13:14 (GMT) |
Cycles: tweaks to properties and nodes * Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different. |
Revision 0a5fcf3 by Brecht Van Lommel September 16, 2011, 13:00 (GMT) |
Cycles: fix issue with mix shaders, leading to use of uninitialized memory. |
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