Blender Git Commits

Blender Git "master" branch commits.

Page: 4031 / 5574

May 16, 2011, 18:37 (GMT)
code cleanup: icon creation
* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.
May 16, 2011, 18:04 (GMT)
set clip_start value minimum to 0.001, since 0.0 makes the viewport go very strange.
May 16, 2011, 17:54 (GMT)
== Sequencer ==

This fixes one part of [#27353] VSE crashes on large M4V

StripData was alloced in full length for MOVIE and SOUND-tracks, which only
use the first element for filename storage. (StripData as an array is only
used in IMAGE strips).

Fixed the crash and documented accordingly.

May 16, 2011, 17:14 (GMT)
[PATCH] == Sequencer ==

This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.

What's an adjustment layer?

Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.

So: you can add several stages of color correction with it.

And: you can even use it with metastrips to group several adjustments together.



May 16, 2011, 13:34 (GMT)
LCMS code removed, was an experiment but never finished.

May 16, 2011, 11:46 (GMT)
Remove artificial limit, now HDR textures can be used to displace.
May 16, 2011, 10:34 (GMT)
fixed incorrect jemalloc library & updated netbeans project to ignore __pycache__.
May 16, 2011, 08:08 (GMT)
Cycles: fix vector math subtract not working correct, patch by Sanne.

May 16, 2011, 07:51 (GMT)
move generic bpy helper modules into bpy_extras.
May 16, 2011, 07:48 (GMT)
new empty package to move bpy utility modules into.
Revision 9b236a7 by gsr b3d
May 16, 2011, 06:11 (GMT)
SVN maintenance.
May 16, 2011, 05:50 (GMT)
rename wave texture_coordinate_object -> texture_coords_object to match Displace and Warp modifiers.
May 16, 2011, 04:55 (GMT)
enable game panel even if the BGE is disabled since its settings effect the viewport.
also remove unused function in creator.c and minor edit to search menu poll function.
May 16, 2011, 04:04 (GMT)
made generic module for generating project files from cmake,
added netbeans project file generator.
May 15, 2011, 17:59 (GMT)
Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself.

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
Revision f605286 by Janne Karhu
May 15, 2011, 16:42 (GMT)
Fix for [#27142] manipulator in particle mode does not work
* Manipulator operator wasn't registered in particle mode.
Revision b0ced3e by Janne Karhu
May 15, 2011, 15:51 (GMT)
Fix for [#27131] particle system BUG - one particle generated twice at vertex (e.g. 9 particles generated at 8 locations)
* The tiny offset value used in particle distribution code was actually too small, so that floating point errors got the best of the calculations.
May 15, 2011, 14:07 (GMT)
homekey in camera view now fits the view scale as well as centering the camera.
May 15, 2011, 13:13 (GMT)
Do not remove MDISPS customdata layer when removing multires modifier
and there are still another multires modifiers in the stack.

Helps to prevent loosing sculpt data when you occasionally added another
multires and reomved it with "X" button.
May 15, 2011, 08:48 (GMT)
BGE:
This fixes frame colors not showing up right when using letterbox in the embedded player. Frames are drawn by clearing the whole canvas and then changing the viewport to be within the frames. The problem is that the embedded player's canvas is setup to be within the frames. This means that the extra that would normally be cleared and filled with the frame color is instead the gray color of Blender's region since nothing is actually drawn there by the BGE. To solve this, I just handle the frames in BL_KetsjiEmbedStart.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021