Revision 6744123 by Campbell Barton May 15, 2011, 06:29 (GMT) |
remove redundant (and confusing) register flag. |
Revision b8be69c by Campbell Barton May 15, 2011, 05:43 (GMT) |
camera composition guides: removed diagonal golden rule (not very common), added harmonious triangle and golden triangle options. |
Revision 99b7960 by Campbell Barton May 15, 2011, 03:42 (GMT) |
remove some unused view3d members & added RV3D_VIEW_USER define. Aligorith: replaced v3d->keyflags with ANIMFILTER_KEYS_LOCAL since v3d->keyflags couldn't be set anywhere and wasn't initialized. |
Revision 36bec40 by Campbell Barton May 15, 2011, 03:07 (GMT) |
fix for bug with camera locking, view dolly and rotate with 'about selection' preference enabled would offset the camera. |
Revision baa64d1 by Campbell Barton May 15, 2011, 02:39 (GMT) |
fix for user reported issues - camera object movement was missing a notifier - auto perspective now works when rotating the view. - shift+b now zooms. |
Revision 7e5ff01 by Nathan Vegdahl May 14, 2011, 20:23 (GMT) |
Button for adding shape keys now creates shapes from base mesh instead of from the current shape mix. The old behavior is still accessable from the menu as "New Shape From Mix". Checked with Sergey and Bassam that this is a good change. New users expect the add shape button to simply add a new blank shape, and get confused when that is not the case. It is also really easy to accidentally have other shape information in a new shape when the "from mix" behavior is default. |
Revision 12fecba by Nathan Letwory May 14, 2011, 18:54 (GMT) |
Remove files that were intended for shader branch. |
Revision e7db080 by Campbell Barton May 14, 2011, 17:50 (GMT) |
option to have the view controls apply to the camera view (and camera object). - follow rotate/pan/zoom/dolly operators. - auto-depth preference works. - smooth view navigation supported. - view selected, all & numpad operator work too. TODO - deal with camera transform locked axis - find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem). |
Revision 93bc463 by Campbell Barton May 14, 2011, 15:44 (GMT) |
action editor was setting wrong rna type on Ctrl+RMB |
Revision 233f27a by Brecht Van Lommel May 14, 2011, 13:23 (GMT) |
Cycles: fix chained mix/add closures nodes not working. |
Revision da7f700 by Sergey Sharybin May 14, 2011, 12:32 (GMT) |
Fix #27390: Shift for activating Smooth Brush broken in sculpt Smooth brushes at requires face map which haven't used to be created for simple meshes (without modifiers). Use corrected need_fmap flag at stroke initialization, so face map is created properly for "temporary" smooth brushes and simple meshes. |
Revision 28608b9 by Campbell Barton May 14, 2011, 10:35 (GMT) |
fix for view dolly not working with auto-depth & zoom to mouse location when no depth was found. |
Revision fd5937f by Brecht Van Lommel May 14, 2011, 09:42 (GMT) |
Cycles: OSL build fixes, based on patch from erwin94. |
Revision 99113b8 by Mitchell Stokes May 14, 2011, 06:32 (GMT) |
These two files didn't get added when I created a branch from my working copy. |
Revision d25be80 by Mitchell Stokes May 14, 2011, 06:24 (GMT) |
stubs.c update: ED_view3d_from_m4() |
Revision c213b95 by Campbell Barton May 14, 2011, 05:42 (GMT) |
minor changes to view3d operators, add View3D to 'ViewOpsData' |
Revision 054eb28 by Campbell Barton May 14, 2011, 04:59 (GMT) |
object_mat3_to_rot wasn't correctly accounting for the euler delta rotations, so setting the matrix of an object would fail in this case (rotational jump). |
Revision 4b7d981 by Campbell Barton May 14, 2011, 04:25 (GMT) |
view3d api edits, no functional changes. rename v3d functions * view3d_to_ob -> ED_view3d_to_object * view3d_apply_ob -> ED_view3d_from_object * view3d_apply_mat4 -> ED_view3d_from_m4 Changed ED_view3d_to_object() not to temp modify the view rotation and don't overwrite the objects recalc. |
Revision daa3dd0 by Campbell Barton May 13, 2011, 18:32 (GMT) |
using the viewmatrix to position the camera could be problematic if the view wasn't yet recalculated, use the quaternion instead. |
Revision 4756916 by Campbell Barton May 13, 2011, 18:05 (GMT) |
rename setcameratoview3d to view3d_to_ob & add to ED_view3d.h so others can use. |
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