Blender Git Commits

Blender Git "master" branch commits.

Page: 4032 / 5574

May 15, 2011, 06:29 (GMT)
remove redundant (and confusing) register flag.
May 15, 2011, 05:43 (GMT)
camera composition guides:
removed diagonal golden rule (not very common), added harmonious triangle and golden triangle options.
May 15, 2011, 03:42 (GMT)
remove some unused view3d members & added RV3D_VIEW_USER define.

Aligorith: replaced v3d->keyflags with ANIMFILTER_KEYS_LOCAL since v3d->keyflags couldn't be set anywhere and wasn't initialized.
May 15, 2011, 03:07 (GMT)
fix for bug with camera locking, view dolly and rotate with 'about selection' preference enabled would offset the camera.
May 15, 2011, 02:39 (GMT)
fix for user reported issues
- camera object movement was missing a notifier
- auto perspective now works when rotating the view.
- shift+b now zooms.
May 14, 2011, 20:23 (GMT)
Button for adding shape keys now creates shapes from base mesh instead of
from the current shape mix. The old behavior is still accessable from the
menu as "New Shape From Mix".

Checked with Sergey and Bassam that this is a good change. New users
expect the add shape button to simply add a new blank shape, and get
confused when that is not the case. It is also really easy to
accidentally have other shape information in a new shape when the
"from mix" behavior is default.
May 14, 2011, 18:54 (GMT)
Remove files that were intended for shader branch.
May 14, 2011, 17:50 (GMT)
option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.

TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
May 14, 2011, 15:44 (GMT)
action editor was setting wrong rna type on Ctrl+RMB
May 14, 2011, 13:23 (GMT)
Cycles: fix chained mix/add closures nodes not working.

May 14, 2011, 12:32 (GMT)
Fix #27390: Shift for activating Smooth Brush broken in sculpt

Smooth brushes at requires face map which haven't used to be created for
simple meshes (without modifiers).

Use corrected need_fmap flag at stroke initialization, so face map
is created properly for "temporary" smooth brushes and simple meshes.
May 14, 2011, 10:35 (GMT)
fix for view dolly not working with auto-depth & zoom to mouse location when no depth was found.
May 14, 2011, 09:42 (GMT)
Cycles: OSL build fixes, based on patch from erwin94.

May 14, 2011, 06:32 (GMT)
These two files didn't get added when I created a branch from my working copy.
May 14, 2011, 06:24 (GMT)
stubs.c update: ED_view3d_from_m4()
May 14, 2011, 05:42 (GMT)
minor changes to view3d operators, add View3D to 'ViewOpsData'
May 14, 2011, 04:59 (GMT)
object_mat3_to_rot wasn't correctly accounting for the euler delta rotations, so setting the matrix of an object would fail in this case (rotational jump).
May 14, 2011, 04:25 (GMT)
view3d api edits, no functional changes.
rename v3d functions
* view3d_to_ob -> ED_view3d_to_object
* view3d_apply_ob -> ED_view3d_from_object
* view3d_apply_mat4 -> ED_view3d_from_m4

Changed ED_view3d_to_object() not to temp modify the view rotation and don't overwrite the objects recalc.
May 13, 2011, 18:32 (GMT)
using the viewmatrix to position the camera could be problematic if the view wasn't yet recalculated, use the quaternion instead.
May 13, 2011, 18:05 (GMT)
rename setcameratoview3d to view3d_to_ob & add to ED_view3d.h so others can use.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021