Revision ac981c0 by Benoit Bolsee July 12, 2010, 11:37 (GMT) |
Update MSVC project files |
Revision 51d8c5d by Campbell Barton July 12, 2010, 11:28 (GMT) |
[#22824] OpenEXR Save from byte buffer bug - Saving a typical byte buffer as an exr wasnt converting into linear colorspace. - Remove checks for 1 and 2 channel images, these will write as RGB anyway and are very rare. - 3 Channel images were having the alpha channel written from the red color channel, write 1.0 instead. |
Revision 41a6602 by Brecht Van Lommel July 12, 2010, 11:17 (GMT) |
2.5: remove user preferences to always snap for translate/rotate/scale, with new behavior of the snap setting in the 3d view these are no longer necessary. |
Revision fa39db2 by Brecht Van Lommel July 12, 2010, 11:04 (GMT) |
2.5: remove armature "B-Bone Rest" option, this was only added to keep broken behavior for backwards compatibility, it's been there long enough now to be removed. |
Revision 5067190 by Brecht Van Lommel July 12, 2010, 11:02 (GMT) |
2.5: rename "Operator Cheat Sheet (new textblock)" to "Operator Cheat Sheet", this is already reported after running the operator. |
Revision 0815fd4 by Brecht Van Lommel July 12, 2010, 10:55 (GMT) |
2.5: remove pin floating panels settings, there are no floating panels at the moment so it shouldn't be there. |
Revision 2222117 by Brecht Van Lommel July 12, 2010, 10:47 (GMT) |
2.5: disable toolshelf, it doesn't save its state when closing Blender and will not be finished before release, so no point in having it there yet. |
Revision 0a11d4c by Campbell Barton July 12, 2010, 09:55 (GMT) |
[#22817] Beta patch for cmake-MinGW compilation no 2 ommit FORCE CFlags, else users cant change their cflags. |
Revision c013974 by Campbell Barton July 12, 2010, 08:43 (GMT) |
set metaball limit for not drawing small scale motherballs to a 1/10th of what it was. durian blood splats were reaching this threshold. also fix for memory leaks when the motherball is too small. |
Revision 75a0301 by Andrea Weikert July 11, 2010, 16:28 (GMT) |
== installation paths == separate define for the user and system blender directory name, on Linux the directories should be named /usr/share/blender and ~/.blender. Platform maintainers should still check if that's ok. |
Revision 148ccc2 by Campbell Barton July 11, 2010, 16:12 (GMT) |
bugfix [#22800] Mathutil bug with vector example wasnt updated. |
Revision ffcec40 by Andrea Weikert July 11, 2010, 15:30 (GMT) |
installation paths: small fix: removed extra slash in system path |
Revision 834f2a4 by Campbell Barton July 11, 2010, 12:39 (GMT) |
- sequencer wasnt drawing handles, the deprecated v2d was being used which gave a pixely of -nan. - removed bf_editors from cmake since there now split up. |
Revision 6ef92ab by Andrea Weikert July 11, 2010, 09:50 (GMT) |
fixed missing 'filepath' parameter in SOUND_OT_open. Patch provided by Mitchel Stokes (moguri) filepath was changed from not being added by default (why?), so now has to be added with flag in each operator. I hope not many others were missed ;) |
Revision 1a98efa by Mitchell Stokes July 11, 2010, 09:31 (GMT) |
Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials). |
Revision 4497bd3 by Mitchell Stokes July 11, 2010, 08:48 (GMT) |
Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine. Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it. |
July 10, 2010, 23:21 (GMT) |
Fix type mismatch. |
Revision 96a7e47 by Dalai Felinto July 10, 2010, 21:15 (GMT) |
Logic Editor Python API: link/unlink logics through python After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator. The next step would be to move the current UI code to use the rna funcs instead. Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) ) Sample code to link all the logic bricks between each other: ob = bpy.context.object for cont in ob.game.controllers: for sens in ob.game.sensors: cont.link(sensor=sens) for act in ob.game.actuators: cont.link(actuator=act) For a script to create bricks, link bricks, unlink bricks and remove them: http://www.pasteall.org/14266 |
Revision e531f37 by Campbell Barton July 10, 2010, 21:09 (GMT) |
drawing in the timeline could change bezier keys while rendering, disable. |
Revision 22371e8 by Campbell Barton July 10, 2010, 19:17 (GMT) |
[#22791] Can't change keyed strip attributes if two sequencer windows open own recent commit for overlay sequencer view brokey keyframing in the sequencer. for now prefetch and overlay views wont have correct fcurves applied. |
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