Revision e37cbe9 by Campbell Barton July 10, 2010, 18:11 (GMT) |
Bugfix [#22811] Dupli-Instancing for particles broken. commit r29079 removed 2 lines that are needed for instancing particles. |
Revision 047cc31 by Campbell Barton July 10, 2010, 15:44 (GMT) |
patch by manaphuun on IRC. |
Revision 49c6aab by Thomas Dinges July 10, 2010, 11:38 (GMT) |
Fix for [#22793] Flip normals Missingf form face specials.... |
Revision ce0ff00 by Nathan Letwory July 10, 2010, 11:09 (GMT) |
Ensure that local installations (also known as portable installations) are possible again. For user config and data files, first check the 'local' location (where the executable is located), and only then the actual user locations (whatever the convention for the OSes; $HOME, %APPDATA%, etc). |
Revision cf2ff0b by Tamito Kajiyama July 10, 2010, 00:37 (GMT) |
Merged changes in the trunk up to revision 30167. |
Revision 5d725fe by Tamito Kajiyama July 10, 2010, 00:09 (GMT) |
Removed the OpenGL-based stroke renderer that was no longer used. |
July 9, 2010, 23:14 (GMT) |
Fix spelling. |
Revision 852b847 by Nick Samarin July 9, 2010, 22:22 (GMT) |
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface |
Revision 36e27b0 by Nick Samarin July 9, 2010, 22:16 (GMT) |
Added operator for generating navigation mesh for selected blender objects |
Revision 0d9a81a by Brecht Van Lommel July 9, 2010, 19:20 (GMT) |
Fix #22794: problem with rendering panorama in 2.4 created files. |
Revision ba0bad9 by Brecht Van Lommel July 9, 2010, 19:14 (GMT) |
Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch). |
Revision 6682dae by Damien Plisson July 9, 2010, 18:54 (GMT) |
Fixed bug [#22555] OSX/Cocoa: Suppress delayed mouse position changed event after setting it |
Revision 761be67 by Campbell Barton July 9, 2010, 13:57 (GMT) |
allow sequencer image names to be editable |
Revision 9772eb4 by Joerg Mueller July 9, 2010, 12:35 (GMT) |
Audaspace: * Renamed AUD_Handle to AUD_Channel in the C-API to prevent errors with the C++ version of AUD_Handle. * Added Python API!!! |
Revision 4059df9 by Luca Bonavita July 9, 2010, 09:46 (GMT) |
== user preferences == - tooltips were showing numbers in the addons categories list |
Revision 5460994 by Joerg Mueller July 9, 2010, 08:56 (GMT) |
Audaspace: * Comment fix for PingPongFactory * Added 2 new factory types: Superpose and Double |
Revision 7f63460 by Sergey Sharybin July 9, 2010, 07:53 (GMT) |
- Active bezier points could be drawn twice - Unselected handles shouldn't have TH_LASTSEL_POINT color even if control point is active |
Revision 1f019c2 by Dalai Felinto July 9, 2010, 00:14 (GMT) |
Logic Editor UI: move s/c/a operators and interface buttons Tchatcharantcharan ... Three new operators: bpy.ops.logic.sensor_move bpy.ops.logic.controller_move bpy.ops.logic.actuator_move direction is a parameter (UP,DOWN) Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly). One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50). That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;) |
Revision 7ef6b5c by Andrea Weikert July 8, 2010, 22:07 (GMT) |
filebrowser * filebrowser now should respect User Preference for using relative paths * Also set remap_relative default to 'True' for saving .blend file (With 'hide dot files' set and 'relative paths' set in the User Preferences this should now behave as in the suggestion made by brecht - in the future we could remove the user preference and just use the default.) |
Revision 24f63b2 by Diego Borghetti July 8, 2010, 20:58 (GMT) |
New option for Scale node. This is because problem reported by venomgfx on the irc. If you have a render of 2k with a render size of 25% (and this problem is for any resolution/size) and you try to use a image of 1k in the compo, the first thing you do is put a scale node. Here come the problem, if you set the option "Scene Size" in the node scale, the buffer output is not the same size that the render. This is because the "Scene size" work with the image size and not the render size, so in this case is the 25% of 1k.. not the 25% 2k. So this new option "Render Size" scale the output buffer to the render resolution, taking into account the render size (percentage) too. |
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