Blender Git Commits

Blender Git "master" branch commits.

Page: 4302 / 5574

July 10, 2010, 18:11 (GMT)
Bugfix [#22811] Dupli-Instancing for particles broken.
commit r29079 removed 2 lines that are needed for instancing particles.
July 10, 2010, 15:44 (GMT)
patch by manaphuun on IRC.
July 10, 2010, 11:38 (GMT)
Fix for [#22793] Flip normals Missingf form face specials....
July 10, 2010, 11:09 (GMT)
Ensure that local installations (also known as portable installations) are possible again.

For user config and data files, first check the 'local' location (where the executable is located), and only then the actual user locations (whatever the convention for the OSes; $HOME, %APPDATA%, etc).
July 10, 2010, 00:37 (GMT)
Merged changes in the trunk up to revision 30167.
July 10, 2010, 00:09 (GMT)
Removed the OpenGL-based stroke renderer that was no longer used.
Revision 3eebace by gsr b3d
July 9, 2010, 23:14 (GMT)
Fix spelling.
Revision 852b847 by Nick Samarin
July 9, 2010, 22:22 (GMT)
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface
Revision 36e27b0 by Nick Samarin
July 9, 2010, 22:16 (GMT)
Added operator for generating navigation mesh for selected blender objects
July 9, 2010, 19:20 (GMT)
Fix #22794: problem with rendering panorama in 2.4 created files.

July 9, 2010, 19:14 (GMT)
Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch).

July 9, 2010, 18:54 (GMT)
Fixed bug [#22555] OSX/Cocoa: Suppress delayed mouse position changed event after setting it
July 9, 2010, 13:57 (GMT)
allow sequencer image names to be editable
July 9, 2010, 12:35 (GMT)
Audaspace:
* Renamed AUD_Handle to AUD_Channel in the C-API to prevent errors with the C++ version of AUD_Handle.
* Added Python API!!!
July 9, 2010, 09:46 (GMT)
== user preferences ==

- tooltips were showing numbers in the addons categories list

July 9, 2010, 08:56 (GMT)
Audaspace:
* Comment fix for PingPongFactory
* Added 2 new factory types: Superpose and Double
July 9, 2010, 07:53 (GMT)
- Active bezier points could be drawn twice
- Unselected handles shouldn't have TH_LASTSEL_POINT color even if
control point is active
July 9, 2010, 00:14 (GMT)
Logic Editor UI: move s/c/a operators and interface buttons
Tchatcharantcharan ...

Three new operators:
bpy.ops.logic.sensor_move
bpy.ops.logic.controller_move
bpy.ops.logic.actuator_move
direction is a parameter (UP,DOWN)

Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly).
One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50).

That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
July 8, 2010, 22:07 (GMT)
filebrowser
* filebrowser now should respect User Preference for using relative paths
* Also set remap_relative default to 'True' for saving .blend file
(With 'hide dot files' set and 'relative paths' set in the User Preferences this should now behave as in the suggestion made by brecht - in the future we could remove the user preference and just use the default.)
July 8, 2010, 20:58 (GMT)
New option for Scale node.

This is because problem reported by venomgfx on the irc.
If you have a render of 2k with a render size of 25% (and this
problem is for any resolution/size) and you try to use a image
of 1k in the compo, the first thing you do is put a scale node.

Here come the problem, if you set the option "Scene Size" in the
node scale, the buffer output is not the same size that the render.

This is because the "Scene size" work with the image size and
not the render size, so in this case is the 25% of 1k.. not
the 25% 2k.

So this new option "Render Size" scale the output buffer to the
render resolution, taking into account the render size (percentage) too.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021