Revision d5cdfb1 by Mike Erwin June 26, 2010, 01:34 (GMT) |
removed unused #include |
Revision ee61785 by Tamito Kajiyama June 25, 2010, 22:45 (GMT) |
A step toward a new user-friendly GUI for manipulating line style parameters. This commit is just meant to give the new GUI framework a concrete shape. There is no usefulness in newly introduced elements at the moment. Freestyle options in render layers now include a pull-down menu named Control Mode that allows you to choose either the Python Scripting or Parameter Editor mode. The Python Scripting mode is the conventional way of controlling Freestyle by directly using style modules written in Python. The Parameter Editor is a new control mode that is intended to be used by everyone without relying on Python programming. In the Parameter Editor mode, you can specify multiple line sets for each render layer. A line set defines feature edge selection criteria, as well as a line style for drawing the selected feature edges using specific line stylization parameters. Line style is a new datablock type, meaning that a line style can be shared by multiple line sets (possibly those in different render layers in different scenes). Much more additions are anticipated in subsequent commits to implement UI controls for specifying feature edge selection criteria and line stylization parameters. |
Revision 54e6fc1 by Campbell Barton June 25, 2010, 21:24 (GMT) |
remove math and m module names from python driver namespace. (all math functions are merged into the local namespace) |
Revision 4fb80f3 by Nick Samarin June 25, 2010, 21:08 (GMT) |
added actual creation of navigation mesh for navmesh modifier |
Revision 543e64c by Nick Samarin June 25, 2010, 13:03 (GMT) |
- added new modifier to create navigation mesh (it's empty now) - added parameters for navmesh modifier |
Revision c2db42a by Campbell Barton June 25, 2010, 12:28 (GMT) |
bugfix where animated image texture's lagged one frame when used with modifiers. call animated texture update before evaluating modifiers. |
Revision f3ffb22 by Campbell Barton June 25, 2010, 12:17 (GMT) |
error in fix for ID property copy |
Revision 9e87433 by Campbell Barton June 25, 2010, 12:13 (GMT) |
error in last commit |
Revision 7b36b2e by Campbell Barton June 25, 2010, 12:04 (GMT) |
- duplicating a scene now duplicates its sequence strips too. - bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender) - relative path option for adding sequence strips and replaceing images. |
Revision 044a208 by Campbell Barton June 25, 2010, 11:56 (GMT) |
extend command line argument for rendering the current frame blender --background some.blend --render-frame 1 # renders frame 1 blender --background some.blend --render-frame +0 # renders the first frame blender --background some.blend --render-frame -1 # renders the last frame |
Revision 85ffe7e by Campbell Barton June 25, 2010, 11:53 (GMT) |
opengl render wasnt updating animated images textures |
Revision 29b402f by Sergey Sharybin June 25, 2010, 11:41 (GMT) |
Fix #22618: Deleting an object doesnt remove its self from pinned buttons Clear pin flag and pin ID in unlink_object if pinid points to unlinking object |
Revision 185c779 by Mike Erwin June 25, 2010, 00:09 (GMT) |
hint for mouse/pen input fidelity |
Revision bfb9ef7 by Campbell Barton June 24, 2010, 21:28 (GMT) |
bpy.props.StringProperty()'s maxlen arg was off by 1 since it included the null terminator for C strings. |
Revision 49db2d1 by Brecht Van Lommel June 24, 2010, 18:12 (GMT) |
Disable rayoptimization again on MinGW, it crashes. |
Revision 61d1621 by Brecht Van Lommel June 24, 2010, 18:05 (GMT) |
Attempt to fix compiling SSE detection on 32 bit linux. |
Revision 93238c3 by Brecht Van Lommel June 24, 2010, 15:54 (GMT) |
Runtime detection of SSE support for raytracing. Also enabled rayoptimization by default now on all platforms since it shouldn't crash anymore if SSE is not there. If this breaks compilation on some platforms, please let me know. |
Revision 4c81019 by Campbell Barton June 24, 2010, 10:04 (GMT) |
Move some sequencer functions about, no functional changes. - Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead. - Rename recurs_dupli_seq -> seqbase_dupli_recursive - Rename deep_dupli_seq -> seq_dupli_recursive |
Revision 51170fd by Dalai Felinto June 24, 2010, 04:52 (GMT) |
Logic UI: small fixes 1) "Actuators" menu wasn't working (it was showing the sensors one) 2) s/c/a top menus (the one showing options to hide/show objects and logics) with a big space. - To have those options like this sounds a bit like a legacy, but for the time being at least, let's make it better :) 3) not show the s/c/a common header when object not visible |
Revision e5b3909 by Nick Samarin June 23, 2010, 22:51 (GMT) |
don't add obstacles for navmesh walls in the path following mode |
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