Blender Git Commits

Blender Git "master" branch commits.

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Revision d5cdfb1 by Mike Erwin
June 26, 2010, 01:34 (GMT)
removed unused #include
June 25, 2010, 22:45 (GMT)
A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.

Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode. The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python. The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.

In the Parameter Editor mode, you can specify multiple line sets for each
render layer. A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters. Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).

Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
June 25, 2010, 21:24 (GMT)
remove math and m module names from python driver namespace. (all math functions are merged into the local namespace)
Revision 4fb80f3 by Nick Samarin
June 25, 2010, 21:08 (GMT)
added actual creation of navigation mesh for navmesh modifier
Revision 543e64c by Nick Samarin
June 25, 2010, 13:03 (GMT)
- added new modifier to create navigation mesh (it's empty now)
- added parameters for navmesh modifier
June 25, 2010, 12:28 (GMT)
bugfix where animated image texture's lagged one frame when used with modifiers.
call animated texture update before evaluating modifiers.
June 25, 2010, 12:17 (GMT)
error in fix for ID property copy
June 25, 2010, 12:13 (GMT)
error in last commit
June 25, 2010, 12:04 (GMT)
- duplicating a scene now duplicates its sequence strips too.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
June 25, 2010, 11:56 (GMT)
extend command line argument for rendering the current frame
blender --background some.blend --render-frame 1 # renders frame 1
blender --background some.blend --render-frame +0 # renders the first frame
blender --background some.blend --render-frame -1 # renders the last frame
June 25, 2010, 11:53 (GMT)
opengl render wasnt updating animated images textures
June 25, 2010, 11:41 (GMT)
Fix #22618: Deleting an object doesnt remove its self from pinned buttons

Clear pin flag and pin ID in unlink_object if pinid points to unlinking object
Revision 185c779 by Mike Erwin
June 25, 2010, 00:09 (GMT)
hint for mouse/pen input fidelity
June 24, 2010, 21:28 (GMT)
bpy.props.StringProperty()'s maxlen arg was off by 1 since it included the null terminator for C strings.
June 24, 2010, 18:12 (GMT)
Disable rayoptimization again on MinGW, it crashes.

June 24, 2010, 18:05 (GMT)
Attempt to fix compiling SSE detection on 32 bit linux.

June 24, 2010, 15:54 (GMT)
Runtime detection of SSE support for raytracing. Also enabled rayoptimization
by default now on all platforms since it shouldn't crash anymore if SSE is
not there. If this breaks compilation on some platforms, please let me know.

June 24, 2010, 10:04 (GMT)
Move some sequencer functions about, no functional changes.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
June 24, 2010, 04:52 (GMT)
Logic UI: small fixes
1) "Actuators" menu wasn't working (it was showing the sensors one)
2) s/c/a top menus (the one showing options to hide/show objects and logics) with a big space.
- To have those options like this sounds a bit like a legacy, but for the time being at least, let's make it better :)
3) not show the s/c/a common header when object not visible
Revision e5b3909 by Nick Samarin
June 23, 2010, 22:51 (GMT)
don't add obstacles for navmesh walls in the path following mode
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021