Revision 08a94f9 by Mitchell Stokes June 16, 2010, 19:07 (GMT) |
BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. |
Revision dd3513e by Diego Borghetti June 16, 2010, 16:42 (GMT) |
Fix Bug #22324 Blender crashes when wiring an image input to an image output in the compositor (not the same image) The string to keep the full path was usign FILE_MAXDIR, when has to be both, FILE_MAXDIR + FILE_MAXFILE (240, like FILE_MAX). |
Revision e748969 by Campbell Barton June 16, 2010, 12:55 (GMT) |
request from William, twice as close camera zoom limit |
Revision aeb9c44 by Mitchell Stokes June 16, 2010, 08:36 (GMT) |
A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix) |
Revision 6a70a6b by Dalai Felinto June 16, 2010, 08:29 (GMT) |
Logic UI: partial implementation of state per controller Adding two rna properties: state and state_number For scripting "state_number" (integer) makes more sense while "state" (boolean/array) may be needed for the UI. So far the UI is only showing the state number (using Label). Still have to decide how is the better way to "change the state". If we don't need "state" (as boolean) for the UI, we can have only the integer one and rename it to "state". + some cosmetic changes (renamed ob "states" to "visible states") ps.: 2 goals == 2 commits... let's see if I can keep that ratio until the middle of July ... |
Revision bc8e0c0 by Dalai Felinto June 16, 2010, 06:20 (GMT) |
Partial fix for [#22574] Logic Panel missing buttons (when selecting multiple objects) This commit allows you to see the Logic Bricks for multiple objects at once. It still will only add s/c/a for the active object. @Matt, currently "LOGIC_OT_controller_add" uses the active object. That's good for the operator to work in scripts, however for the UI we need something different. Ideally I would like to pass the object as an (optional) parameter to the operator. Not sure if it's possible. The solution in 2.49 looks too "2.50 incompatible". In there ob->scaflag is set to be retrieve later by "do_logic_buts". Smart but too hacky imho. |
Revision 4495698 by Jens Ole Wund(bjornmose) June 16, 2010, 00:42 (GMT) |
soft body text label correction |
Revision 700c32e by Nick Samarin June 16, 2010, 00:23 (GMT) |
- registration obstacle in game object - creation obstacle on object replication (including navmesh object) - creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica) |
June 15, 2010, 21:51 (GMT) |
Compositor 'free unused' option wasn't working at all, it was referring to the same property as renderer 'free texture images' flag. Ouch. |
Revision a648a46 by Campbell Barton June 15, 2010, 21:46 (GMT) |
scale option was only working for panoramic cameras |
Revision bb7062a by Andre Susano Pinto June 15, 2010, 20:00 (GMT) |
bugfix [#22581] - on instances last hit optimization was jumping to the last hit face inside an instance without doing space transformation. Fixed by making last hit optimization jump to the root node of the instance instead of the last hit face. |
Revision 3e3d2b7 by Campbell Barton June 15, 2010, 17:40 (GMT) |
ifdef disable X11 mouse grab, it locks up the system for artists too often (whenever blender locks up). |
Revision 42ab9ed by Campbell Barton June 15, 2010, 17:14 (GMT) |
New Scene now has the popup from 2.4x which gives the option to copy. Added some test code for rna_info to create a big list of property+type+descriptions, useful for api name review. |
Revision 982cd944 by Mitchell Stokes June 15, 2010, 17:12 (GMT) |
Got the okay from Nathan to commit this: It's a small patch for Win32 Ghost that prevents a Blender window from setting the cursor position when it's not the active window. |
Revision 927aac7 by Campbell Barton June 15, 2010, 12:06 (GMT) |
- module for reading blend start/end frames and scene name (useful for finding the total frame count without loading a blend file) - added render api as unstable to the docs. |
Revision 9a5e503 by Sergey Sharybin June 15, 2010, 09:55 (GMT) |
Fix for crash on bpy.ops.curve.vertex_add/bpy.ops.curve.extrude Removed view3d_operator_needs_opengl from addvert_Nurb, which is unneeded here |
Revision 7b0bda2 by Jens Ole Wund(bjornmose) June 15, 2010, 09:47 (GMT) |
soft body disable edge collision for bezier handles because of massive pointlessness |
Revision 8d3a5a8 by Luca Bonavita June 15, 2010, 02:06 (GMT) |
== python api docs == * source/blender/python/doc/sphinx_doc_gen.py: changed the "undocumented" message so that it still links to http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute but uses flags in the url to help documenting. Example: http://www.blender.org/documentation/250PythonDoc/bpy.ops.node.html#bpy.ops.node.link click on "contribute", the new section has title "bpy.ops.node.link" and a howto message is shown * source/blender/python/intern/bpy.c: fixed a typo |
June 15, 2010, 01:28 (GMT) |
'Fix' [#22591] Sun Lamp Sky / Atmosphere settings not rendering properly Turbidity values below 2.0 give weird results, made 2.0 the default soft minimum. |
Revision 148cca8 by Jens Ole Wund(bjornmose) June 14, 2010, 23:56 (GMT) |
sofbody beziers may work nicer |
|
|
|


Master Commits
MiikaHweb | 2003-2021