Revision d36da83 by Campbell Barton June 9, 2010, 06:21 (GMT) |
reverting own recent change to switch off RULE_MESSAGES since you cant see which files are rebuilding. |
June 9, 2010, 04:54 (GMT) |
Fix [#22111] Quad View panes have wrong view when switching between Global/Local View Joe already committed this to render branch in r28545, but it's not in trunk. The code that was committed doesn't seem to work properly, either, needs braces. |
June 9, 2010, 02:42 (GMT) |
Fix [#22538] Crash when Selecting Particle Properties Tab (File-dependant) psys->parent pointer wasn't getting handled in lib_link_particlesystems() |
June 9, 2010, 01:17 (GMT) |
Changed the HairKey location rna prop to give a location in object space, rather than in its own internally used emitting-face-coordinate-system (which is how the data is stored in DNA - that data now exists in rna as hairkey.location_hairspace) Basically this makes the hair information that's in rna a lot more useful, making it possible to export hair strands to external renderers for example. |
Revision d4518ca by Diego Borghetti June 8, 2010, 20:24 (GMT) |
Fix #22534 linking object data for two forces results in crash. This is because the make_links_data_exec don't check for the object type like before, so try to access the obdata of an empty and blender crash. The solution is not the best, we have a new function allow_make_links_data to check if we can links data from one object to another. The real solution is build the menu like the 2.4x, so only show the options that we allow for the object type that we have select/active. Matt, any suggestion ? |
Revision 728799e by Campbell Barton June 8, 2010, 13:03 (GMT) |
texture user attributes, users_material, users_object_modifier |
Revision c5cee16 by Campbell Barton June 8, 2010, 10:56 (GMT) |
better not have an instant crash key, script reload currently disabled ubless running in debug mode. removing keying sets and netrender makes reloading work so probably a problem with how rna works with these classes. |
Revision 7caae11 by Daniel Salazar June 8, 2010, 10:42 (GMT) |
Reverting Tom's change to Merge to Quad in Trunk too |
Revision c5605c1 by Joshua Leung June 8, 2010, 00:51 (GMT) |
Assorted View2D formatting tidyups... |
Revision 920850e by Joshua Leung June 8, 2010, 00:08 (GMT) |
Bugfix #22453: Jump to Next keyframe doesn't work on some frame Jump to keyframe would get 'stuck' if it encountered a keyframe on "fraction" frames. Now, it will try multiple times until it finds one. |
Revision 0cae214 by Luca Bonavita June 7, 2010, 23:50 (GMT) |
== python api docs == bge.types --------- - removed lists if they were already available in bge.logic and crosslinked where the list contained description, moved the descriptions in bge.logic so we have useful thing in one place only - fixed a lot of bad formatting, like bad indentation and usage of TAB - changed from literal to codeblocks that smerch for the useful suggestion :) - whered appropriate I've moved code examples to the end, after notes and all it is blocking to have a big black block before actually see a method parameters or return type - have doubt about the list at bge.types.html#bge.types.SCA_MouseSensor.mode possibly tomorrow will ask Dalai bge.logic --------- - added sensor status list - cross linked with bge.types where needed - added a section "ShapeAction Actuator" because in bge.types these constants are docuemented, but in 2.5 I don't see the ShapeAction Actuator (anymore, or for now) I'll ask Dalai tomorrow or when possible (check bge.logic.html#shape-action-actuator once cambo rebuilds the docs) - moved descriptions from bge.types lists to logic page where appropriate - where possible, added custom directive :value: so we have a consistent way to show the value of constants |
Revision 9d1b8bf by Nick Samarin June 7, 2010, 23:09 (GMT) |
Added segment obstacles, creation obstacles for walls of navigation mesh |
Revision 8e1a63d by Arystanbek Dyussenov June 7, 2010, 20:37 (GMT) |
Merge -c 29322 from COLLADA branch into trunk. |
Revision 740897a by Campbell Barton June 7, 2010, 20:08 (GMT) |
set the default options for new cameras to be the same as the default blend file |
Revision eb50486 by Arystanbek Dyussenov June 7, 2010, 20:07 (GMT) |
Fix COLLADA build error. This was caused by the difference in OpenCollada versions between Windows and Linux/Mac. Windows uses OpenCollada revision 746, Linux/Mac - 721. |
Revision 416e82b by Campbell Barton June 7, 2010, 20:03 (GMT) |
node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H) |
Revision d9690e9 by Nicholas Bishop June 7, 2010, 19:16 (GMT) |
Revision 52caf71 by Nicholas Bishop June 7, 2010, 18:50 (GMT) |
Bugfix: copying a newly-created vertex group caused a crash. |
Revision 6a8bff9 by Nicholas Bishop June 7, 2010, 18:20 (GMT) |
Fixed bug #21540, Array Modifier Capping refresh on open problem. * Problem was that the modifier directly accessed ob->derivedFinal, but that wasn't being built if the object was on a different layer. Changed to mesh_get_derived_final. Notes: * I fixed this for array and boolean, reported in the bug; there might be other places affected by this mistake. It's an easy fix if so. * The datamask being passed in isn't especially correct. Possibly we should be accessing the datamask being used to build the array modifier DerivedMesh? Anyway, at least this will get the mesh to show up in the viewport. |
Revision e012fc8 by Sergey Sharybin June 7, 2010, 17:38 (GMT) |
Fix #22487: Shrinkwrap ignores preceding deform modifiers ShrinkwrapCalcData->vert contains verts from derivedMesh this coordinated are deformed by vertexCos only for normal projection (to get correct normals) for other cases this field contains undeformed dm's coordinates and vertexCos should be used |
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