Revision 54bb90b by Brecht Van Lommel January 13, 2010, 11:37 (GMT) |
Fix rendering of normal maps, was broken by new bump mapping. |
Revision 3af4392 by Joseph Eagar January 13, 2010, 08:52 (GMT) |
typo |
Revision 26c7f78 by Campbell Barton January 13, 2010, 08:39 (GMT) |
node uninitialized memory valgrind found while looking into crash. |
Revision a17c163 by Joseph Eagar January 13, 2010, 08:31 (GMT) |
another file |
Revision 8820e5e by Joseph Eagar January 13, 2010, 08:30 (GMT) |
more files, but not really vital ones |
Revision 7850173 by Joseph Eagar January 13, 2010, 08:24 (GMT) |
yet another file |
Revision d2e6e2a by Joseph Eagar January 13, 2010, 08:16 (GMT) |
more files |
Revision d2e7abe by Campbell Barton January 13, 2010, 08:12 (GMT) |
makesrna was failing because of a buffer overrun from an error in r25949 |
Revision 47c88f9 by Joseph Eagar January 13, 2010, 08:11 (GMT) |
add files |
Revision 219b472 by Joseph Eagar January 13, 2010, 07:26 (GMT) |
merge with trunk/2.5 at r25907 |
January 13, 2010, 06:35 (GMT) |
Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you can switch between them too. Wrapped group nodes in RNA as part of this. |
Revision 728359a by Martin Poirier January 13, 2010, 04:27 (GMT) |
Don't loop forever. |
January 13, 2010, 03:36 (GMT) |
Fix [#20614] renaming certain things in outliner->datablocks makes blender unresponsive to keystrokes Outliner isn't able to rename things in datablocks view, disabled it from the UI. |
January 13, 2010, 03:21 (GMT) |
Fix [#20557] animated node values haven't effect while render animatión Was only updating the animation system for the render process - if scene render was skipped (as is the case for comp trees without renderlayer nodes) then the animation system wouldn't update. Added in an update here, Aligorith, maybe you'd like to doublecheck. |
January 13, 2010, 02:59 (GMT) |
Fix for Martin's fix, caused file selector to stop working. Fileselect handlers are added to window's modalhandlers, and contain references to other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now. |
January 13, 2010, 02:01 (GMT) |
Fix [#20655] wrong button shading Also restored copy/paste for color swatches |
January 13, 2010, 00:43 (GMT) |
Fix [#20649] when header is on top of 3D View and all regions are collapsed, expansion icons overlap |
Revision f0180b7 by Dalai Felinto January 13, 2010, 00:15 (GMT) |
Adding .glsl and .data to the Text filtering in the File editor (with Andrea's aval) (.data is what we use by default as a dome mesh warp format, btw) |
Revision 1710848 by Martin Poirier January 12, 2010, 23:30 (GMT) |
[#20093] Consistent Crash in properties window Fun bug, took me the better part of the day to track down. Happens because maximizing swaps spacedata lists between the old area and the newly created maximized area (this one being empty) while ui handlers are still hanging with references to the first area (then trying to access spacedata when handled). And then only if a maximizing operator was run before the UI realign timer event from the previous maximize was handled (fun, I told you). After discussion with Matt on irc, we decided the best way to deal with that was to remove ui handlers that reference areas of a screen that is no longer used. That solution reflects the fact that the bug is more general that the reproducing steps would lead to believe. There's also absolutely no reason to run UI handlers on invisible areas. |
Revision b39be60 by Brecht Van Lommel January 12, 2010, 21:20 (GMT) |
NLA: fix keyframes getting messed up when making strips longer. For drawing and other operations the nla mapping would be applied to the curves, but not restored correctly. The unmap function was not the inverse of the map function, and it's not clear to me it's even possible to make it so due to repeat, so now the old coordinates are backed up in a list and then restored afterwards. |
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