Revision 57cd505 by Campbell Barton December 30, 2009, 14:37 (GMT) |
bake is now modal like render and updates the image view while baking. it also has an exec function which doesnt update (like render too) |
Revision a491389 by Joshua Leung December 30, 2009, 10:29 (GMT) |
Floor Constraint: Evaluation space options are now available for this constraint too |
Revision 35d629c by Joshua Leung December 30, 2009, 10:21 (GMT) |
* Assorted comments/warnings fixes for animation code * Made the dotted lines drawn for markers extend all the way to the top of the relevant views * Shortened the default names for markers |
Revision 76a0fa5 by Joshua Leung December 29, 2009, 23:25 (GMT) |
Push Pose Tool - Quaternion Rotation fixes: This commit is an attempt at improving the behaviour of the Push Pose tool (Ctrl E) when dealing with quaternion rotations. Now the delta rotation from the previous keyframe to the current pose is taken and 'added' to the current pose. This may not be the best behaviour yet, but at least there are some visible results now (compared to before, when the method used resulted in minor twitching only). Also, fixed a number of bugs that went unnoticed for a while due to various refactors: - quaternion rotations were broken for the pose sliding tools, since the wrong RNA path was being used - the wrong keyframes were being picked up due to float vs ints being passed to the searching functions |
Revision 05603fa by Tamito Kajiyama December 29, 2009, 21:46 (GMT) |
Merged changes in the trunk up to revision 25613. |
Revision d98811d by Martin Poirier December 29, 2009, 21:20 (GMT) |
mmb only cancels constraint if mouse isn't moved (was broken since early 2.5 code, selection code needed to be earlier in event handling). |
Revision c947fbe by Martin Poirier December 29, 2009, 20:44 (GMT) |
Bugfix for [#20511] Shift-MMB for user orientation constraint selection didn't work for global orientation (the matrix wasn't initialized properly). Also, MMB can be used to cancel a constraint again. |
Revision 8f2b2d3 by Martin Poirier December 29, 2009, 20:11 (GMT) |
view3d orbit and rotate operators now check for rv3d viewlock in their poll functions (this means you can also set mmb = pan later in the keymap to pan locked views with mmb only). |
Revision 3bc3e45 by Tamito Kajiyama December 29, 2009, 19:08 (GMT) |
Added #include <math.h> to suppress a warning with regard to redefinition of M_PI. |
Revision 7831edb by Campbell Barton December 29, 2009, 18:57 (GMT) |
needed for win32's msvc. |
Revision 010e3fc by Campbell Barton December 29, 2009, 18:55 (GMT) |
bake operator and UI, no feedback while baking yet |
Revision e37e384 by Dalai Felinto December 29, 2009, 15:47 (GMT) |
BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallength uses camera focallength Now the default eye separation value is 0.10 (reasonable for games with 1 meter == 1 B.U. The focallength used is the camera focal length (DOF settings). It allow you to even use different focal lengths for different scenes (good for UI) In order to change it you can change the camera focal length or use Rasterizer.setFocalLength. If you use the Rasterizer method it will use this value for all the cameras. ToDo: - Blenderplayer settings - Update wiki documentation (any volunteer)? * Note to stereo fans: I don't have a real stereo environment to test it (other than cheap cyan-red glasses). If you can give it a try in a more robust system and report bugs or problems with BGE current system please let me know. I would be glad to help to make it work 100% by the time Blender 2.5 is out. For the record, BGE is using the method known as 'parallel axis asymmetric frustum perspective projection'. This method is well documented here: http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/ |
Revision 1cfb5ff by Campbell Barton December 29, 2009, 15:47 (GMT) |
arg!, my secret testing keyword is exposed |
Revision 5cd837a by Campbell Barton December 29, 2009, 15:40 (GMT) |
* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster. * utility function BLI_findstring to avoid listbase lookup loops everywhere. eg: ListBase *lb= objects= &CTX_data_main(C)->object; Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2); * made some more math functions use const's, (fix warnings I made in previous commits) |
Revision d5cef9a by Thomas Dinges December 29, 2009, 12:53 (GMT) |
* More small modifier tweaks. |
Revision 8292043 by Thomas Dinges December 29, 2009, 12:04 (GMT) |
* Some layout tweaks for the Solidify Modifier. |
Revision 0381924 by Joshua Leung December 29, 2009, 11:21 (GMT) |
Bugfix #20503: Add constraint (with targets) menu lacks a window refresh |
Revision 8db1349 by Joshua Leung December 29, 2009, 10:25 (GMT) |
Modifier Drawing Tweaks: * Reorganised the (template) drawing code for modifiers, removing some old/commented out code, and grouping related sets of info to draw * Separated the render/realtime/editmode toggles into a separate row below the modifier name so that the layout is less compressed with narrow properties windows (i.e. on the default setup). |
Revision eaa653b by Stefan Gartner December 29, 2009, 09:56 (GMT) |
Makefiles: fix audaspace include paths |
Revision 7930043 by Martin Poirier December 29, 2009, 01:12 (GMT) |
Make manipulator axis fade away and become invisible when perpendicular to the screen. Move some more vars to RegionView3D from View3D Also remove some code no longer used. |
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