Revision d1f7a2c by Peter Schlaile June 1, 2009, 09:24 (GMT) |
== Sequencer == This removes the need of using "-g noaudio", if only HD Sound strips are used. (In opposite to the RAM Sound strips, they don't need an initialized Game Sound Engine for obvious reasons...) |
Revision 332279e by Peter Schlaile June 1, 2009, 09:01 (GMT) |
== Sequencer == This fixes: [#18707] Syncing animation to audio (works fine in 2.45. It does not work properly in 2.48) |
Revision 94af724 by Campbell Barton June 1, 2009, 05:43 (GMT) |
YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts GameEngine sys.path creation was broken because of a pesky slash at the end of each path name. Win32 sys.paths were also failing when running a game that switched between blend files in different directories On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename. STR_String.h, cast to float to quiet compiler warnings. |
Revision e415fa2 by Peter Schlaile May 31, 2009, 21:14 (GMT) |
== Sequencer == This fixes dependency of scrub duration on mixbuffer size. (start audio with a mixbuffer size of 2048, let it play = initialize, change mixbuffer to smaller value, you will here 1 second of audio instead of a scrub) should hopefully fix [#18850] 2.49 scrubbing creates an echo |
Revision ae565b9 by Peter Schlaile May 31, 2009, 17:59 (GMT) |
== Sequencer == This fixes: IPO pinning on sequencer strips was lost during Undo. |
Revision 8e882d0 by Campbell Barton May 31, 2009, 17:44 (GMT) |
Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue derived objects could be converted to a PyObject. so where foo is an int prop, gameOb.get("foo") == 0, would end up returning a CValue int proxy. This is more a problem for KX_GameObject since ListValues with python access mostly don't contain ints, strings, floats. This also wont break games from 2.48 since the .get() function wasn't available. |
Revision 934e3dd by Daniel Genrich May 31, 2009, 17:20 (GMT) |
Deform modifiers can now use useRenderParams and isFinalCalc in modifier stack as non-deforming and constructing modifiers can already - please check for problems or if i missed something |
Revision c4efd3a by Robin Allen May 31, 2009, 16:45 (GMT) |
RNA: Wrapped texture nodes, made a start on compo nodes. Difficult to test, because outliner no longer shows nodetree? (Just a bullet icon) |
Revision a5c60e3 by Thomas Dinges May 31, 2009, 16:40 (GMT) |
2.5 Buttons: * Some world button tweaks by William Reynish. Thanks! * Quality slider in scene buttons gets hidden again. |
Revision 759d31d by Erwin Coumans May 31, 2009, 16:22 (GMT) |
Anisotropic Friction bugfix for #18854 http://projects.blender.org/tracker/index.php?func=detail&aid=18854&group_id=9&atid=125 Thanks to Campbell for the reproduction case! |
Revision 8deca3e by Benoit Bolsee May 31, 2009, 14:54 (GMT) |
BGE: fix refcount bug causing crash with Object texture coordinates. |
Revision acd5281 by Ton Roosendaal May 31, 2009, 12:47 (GMT) |
2.5 RNA didn't compile for msvc, variable declaration on wrong place. |
Revision 3f6d5dd by Thomas Dinges May 31, 2009, 11:47 (GMT) |
2.5 Constraints: * Wrapped Action Constraint to Python. * Some layout tweaks by William Reynish. * Cleaned up the code a bit. |
Revision 011d916 by Ton Roosendaal May 31, 2009, 11:22 (GMT) |
AO render error, caused by bugfix after RC3 :( My bug fix to support AO with "Amb" texture channel changed code too that calls AO as a pre-shade process, when texture isn't calculated yet. This caused very first pixel in a tile to show wrong AO. Especially myself deserves a kick in butt for not testing the regression files for release binaries again! Error shows clearly... in the cornelius_passes .blend file. |
Revision 33267f5 by Joshua Leung May 31, 2009, 11:14 (GMT) |
NLA SoC: Basic selection operators * Added click-select/left-right select and deselect all/invert all selection operators. For now, these basic operators will suffice (more advanced selection operators will be coded at a later stage). * Fixed a few bugs in DopeSheet found while coding the relevant tools for NLA. * Added custom border-select operator for NLA channels (since the standard one assumes negative direction channel order) * Added new API-method for NLA strips to check if the strip occurs within a given range, since this test needed to be performed in a few places... * Tweaked the NLA Editor View2D ranges a bit to give saner default sizing. This still isn't right yet though. |
Revision c42eedd by Joshua Leung May 31, 2009, 04:52 (GMT) |
NLA SoC: Bugfixes + Improvements to 'Push Down' track-selection * Trying to save no longer crashes in some cases when the NLA Editor was open with some data. The sanity check added in filesel.c might be able to be backported to 2.5? (Elubie, please check) * NLA-track names now get drawn with the correct colours for identifying themselves as being selected or not selected. * Now the 'push down' functionality for actions will try to add the new strip to the last NLA track, provided it has space in the range required. * When new strips are added, they will only be allowed to extrapolate before/after if they are the first (time-wise) strip for the set of NLA data per AnimData block. This stops layered strips overriding strips that occurred in earlier tracks at earlier times. |
Revision 4b50590 by Andre Susano Pinto May 31, 2009, 02:35 (GMT) |
*Some debug *Some more integration with bli bvh (just testing stuff) |
May 31, 2009, 01:22 (GMT) |
* started wrapping 3d view space in RNA |
Revision a67e7be by Thomas Dinges May 30, 2009, 23:31 (GMT) |
2.5 Constraints: * Wrapped the constraint layout to python and deleted the corresponding C code. ToDo: 4 constraints are still C code (IK, Script, Action and Rigid Body Joint) * Some Constraint RNA fixes. * Wrapped the Shrinkwrap Constraint in RNA. |
Revision 9d2906e by Arystanbek Dyussenov May 30, 2009, 13:47 (GMT) |
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