Blender Git Commits

Blender Git "master" branch commits.

Page: 4688 / 5574

June 1, 2009, 09:24 (GMT)
== Sequencer ==

This removes the need of using "-g noaudio", if only HD Sound strips
are used. (In opposite to the RAM Sound strips, they don't need an
initialized Game Sound Engine for obvious reasons...)

June 1, 2009, 09:01 (GMT)
== Sequencer ==

This fixes:
[#18707] Syncing animation to audio (works fine in 2.45. It does not work properly in 2.48)

June 1, 2009, 05:43 (GMT)
YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts

GameEngine sys.path creation was broken because of a pesky slash at the end of each path name.
Win32 sys.paths were also failing when running a game that switched between blend files in different directories

On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename.

STR_String.h, cast to float to quiet compiler warnings.
May 31, 2009, 21:14 (GMT)
== Sequencer ==

This fixes dependency of scrub duration on mixbuffer size.
(start audio with a mixbuffer size of 2048, let it play = initialize,
change mixbuffer to smaller value, you will here 1 second
of audio instead of a scrub)

should hopefully fix
[#18850] 2.49 scrubbing creates an echo

May 31, 2009, 17:59 (GMT)
== Sequencer ==

This fixes: IPO pinning on sequencer strips was lost during Undo.

May 31, 2009, 17:44 (GMT)
Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue derived objects could be converted to a PyObject.
so where foo is an int prop,
gameOb.get("foo") == 0, would end up returning a CValue int proxy.

This is more a problem for KX_GameObject since ListValues with python access mostly don't contain ints, strings, floats.
This also wont break games from 2.48 since the .get() function wasn't available.
May 31, 2009, 17:20 (GMT)
Deform modifiers can now use useRenderParams and isFinalCalc in modifier stack as non-deforming and constructing modifiers can already - please check for problems or if i missed something
Revision c4efd3a by Robin Allen
May 31, 2009, 16:45 (GMT)
RNA: Wrapped texture nodes, made a start on compo nodes.

Difficult to test, because outliner no longer shows nodetree? (Just a bullet icon)
May 31, 2009, 16:40 (GMT)
2.5 Buttons:

* Some world button tweaks by William Reynish. Thanks!

* Quality slider in scene buttons gets hidden again.
May 31, 2009, 16:22 (GMT)
Anisotropic Friction bugfix for #18854 http://projects.blender.org/tracker/index.php?func=detail&aid=18854&group_id=9&atid=125
Thanks to Campbell for the reproduction case!

May 31, 2009, 14:54 (GMT)
BGE: fix refcount bug causing crash with Object texture coordinates.
May 31, 2009, 12:47 (GMT)
2.5

RNA didn't compile for msvc, variable declaration on wrong place.

May 31, 2009, 11:47 (GMT)
2.5 Constraints:

* Wrapped Action Constraint to Python.

* Some layout tweaks by William Reynish.
* Cleaned up the code a bit.
May 31, 2009, 11:22 (GMT)
AO render error, caused by bugfix after RC3 :(

My bug fix to support AO with "Amb" texture channel changed code too that calls
AO as a pre-shade process, when texture isn't calculated yet. This caused very
first pixel in a tile to show wrong AO.

Especially myself deserves a kick in butt for not testing the regression files
for release binaries again! Error shows clearly... in the cornelius_passes
.blend file.

Revision 33267f5 by Joshua Leung
May 31, 2009, 11:14 (GMT)
NLA SoC: Basic selection operators

* Added click-select/left-right select and deselect all/invert all selection operators. For now, these basic operators will suffice (more advanced selection operators will be coded at a later stage).

* Fixed a few bugs in DopeSheet found while coding the relevant tools for NLA.

* Added custom border-select operator for NLA channels (since the standard one assumes negative direction channel order)

* Added new API-method for NLA strips to check if the strip occurs within a given range, since this test needed to be performed in a few places...

* Tweaked the NLA Editor View2D ranges a bit to give saner default sizing. This still isn't right yet though.

Revision c42eedd by Joshua Leung
May 31, 2009, 04:52 (GMT)
NLA SoC: Bugfixes + Improvements to 'Push Down' track-selection

* Trying to save no longer crashes in some cases when the NLA Editor was open with some data. The sanity check added in filesel.c might be able to be backported to 2.5? (Elubie, please check)

* NLA-track names now get drawn with the correct colours for identifying themselves as being selected or not selected.

* Now the 'push down' functionality for actions will try to add the new strip to the last NLA track, provided it has space in the range required.
* When new strips are added, they will only be allowed to extrapolate before/after if they are the first (time-wise) strip for the set of NLA data per AnimData block. This stops layered strips overriding strips that occurred in earlier tracks at earlier times.
May 31, 2009, 02:35 (GMT)
*Some debug
*Some more integration with bli bvh (just testing stuff)
Revision 27fe29b by Matt Ebb
May 31, 2009, 01:22 (GMT)
* started wrapping 3d view space in RNA
May 30, 2009, 23:31 (GMT)
2.5 Constraints:

* Wrapped the constraint layout to python and deleted the corresponding C code.
ToDo: 4 constraints are still C code (IK, Script, Action and Rigid Body Joint)

* Some Constraint RNA fixes.
* Wrapped the Shrinkwrap Constraint in RNA.
May 30, 2009, 13:47 (GMT)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021