Revision 31afa1b by Sybren A. Stüvel November 18, 2021, 15:21 (GMT) |
Asset tags: include partial tag matches When filtering the asset browser, also include results that have partial tag matches. So searching for "xite" will include results tagged with "excited". This brings the tag filtering in line with other search boxes in Blender. Later we might want to provide users with more options for prefix-only ("excite" would match "excited", but "xited" would not) or only exact matches. |
Revision 0624acf by Brecht Van Lommel November 18, 2021, 14:59 (GMT) |
Fix T92442: undo removal of Eevee cryptomatte accurate mode option The Cycles accurate mode was removed, but the Eevee option for this has a different meaning and should not have been removed. The Eevee accurate makes cryptomatte accumulate for every sample, which Cycles has always done regardless of any option. |
Revision b926f54 by Jacques Lucke November 18, 2021, 14:28 (GMT) |
Fix: error when materializing curve point attribute Differential Revision: https://developer.blender.org/D13271 |
November 18, 2021, 13:38 (GMT) |
Cycles: declare constants at program scope on Metal MSL requires that constant address space literals be declared at program scope. This patch moves the `blackbody_table_r/g/b` and `cie_colour_match` constants into separate files so they can be declared at the appropriate scope. Ref T92212 Differential Revision: https://developer.blender.org/D13241 |
November 18, 2021, 13:38 (GMT) |
Cycles: several small fixes and additions for MSL This patch contains many small leftover fixes and additions that are required for Metal-enablement: - Address space fixes and a few other small compile fixes - Addition of missing functionality to the Metal adapter headers - Addition of various scattered `__KERNEL_METAL__` blocks (e.g. for atomic support & maths functions) Ref T92212 Differential Revision: https://developer.blender.org/D13263 |
Revision c0d52db by Brecht Van Lommel November 18, 2021, 13:33 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 3ad2bf1 by Sergey Sharybin November 18, 2021, 13:27 (GMT) |
Cycles: Fix command line render overshooting time limit The calculation based on preserving device occupancy was conflicting with the fact that time limit needs to render less samples at the last round of render work. For example, rendering BMW27 for 30sec on i9-11900k was actually rendering for almost a minute. Now the render time limit is respected much more close. Differential Revision: https://developer.blender.org/D13269 |
Revision f718132 by Sergey Sharybin November 18, 2021, 13:27 (GMT) |
Cycles: Don't tile if image area fits into tile area Previously the check was done based on dimension of image and if any of dimensions were larger than tile size tiling was used. This change makes it so that if image does not exceed number of pixels in the tile no tile will be used. Allows to render widescreen images without tiling. Differential Revision: https://developer.blender.org/D13206 |
Revision bd2e3bb by Brecht Van Lommel November 18, 2021, 12:24 (GMT) |
Fix T93045: Cycles HIP not rendering OpenVDB volumes Build HIP kernels with NanoVDB, and patch NanoVDB to work with HIP. This is a header only library so no rebuild is needed. The changes are being submitted upstream to openvdb, so this patch should be temporary. Thanks Thomas for help testing this. |
Revision 2b63a76 by Julian Eisel November 18, 2021, 10:53 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision e577428 by Julian Eisel November 18, 2021, 10:47 (GMT) |
Fix asset preview not showing up for current file data-blocks For data-blocks from the current file, the image-buffer for dragging wasn't set at all. This wasn't intentional, dragging things in the Asset Browser should just always show the preview. |
Revision e1a3b69 by William Leeson November 18, 2021, 08:41 (GMT) |
Merge branch 'blender-v3.0-release' to pick up D13262. |
Revision 8c0370e by William Leeson November 18, 2021, 08:31 (GMT) |
Fix T93102: Principled hair shader stack was built incorrectly stack_assign_if was used in the middle of creating the shader value blocks. Which caused stack variables to be inserted in the middle of the shader value data. This resulted in the shader node data no being in sequential order. This was also the case for the wave texture wave node. Reviewed By: brecht Maniphest Tasks: T93102 Differential Revision: https://developer.blender.org/D13262 |
November 18, 2021, 02:55 (GMT) |
VSE: Add meta.separate() Python API function This function can be used to "dissolve" meta strip anywhere in strip hierarchy. This has same effect as `meta_separate` operator. Reviewed By: ISS Differential Revision: https://developer.blender.org/T91005 |
Revision f1f7a8b by Richard Antalik November 18, 2021, 02:03 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision a182b05 by Richard Antalik November 18, 2021, 01:59 (GMT) |
Fix T90390: VSE Jump operator don't work during playback Tag dependency graph `ID_RECALC_AUDIO_SEEK` update. |
Revision 032ab02 by Richard Antalik November 18, 2021, 01:23 (GMT) |
Merge branch 'blender-v3.0-release' |
November 18, 2021, 01:14 (GMT) |
Fix T92445: Thumbnail height without overlay text This patch changes the thumbnails' height used for image and movie strips by choosing the proper size according to the VSE's text overlay settings: i.e. thumbnails use the whole strip's height when no overlay text is displayed; otherwise, some space is left for the overlay. Reviewed By: ISS Differential Revision: https://developer.blender.org/D13043 |
Revision ceec400 by Richard Antalik November 18, 2021, 00:40 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision d8fd575 by Richard Antalik November 18, 2021, 00:32 (GMT) |
Fix T93154: Crash adding multiple movie strips Some when adding multiple movies at once and only some of them have audio track, this causes crash on NULL dereference. Issue was introduced in bdbc7e12a02e to align sound and video properly. Check if sound is present in movie file. If it's not, don't try to align sound with video. |
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