Revision 40aa69e by Julian Eisel November 11, 2020, 18:09 (GMT) |
Cleanup: Split header for Outliner tree building into C and C++ headers See https://developer.blender.org/D9499. It's odd to include a C++ header (".hh") in C code, we should avoid that. All of the Outliner code should be moved to C++, I don't expect this C header to stay for long. |
Revision c2b3a68 by Julian Eisel November 11, 2020, 18:09 (GMT) |
Cleanup: Rename Outliner "tree-view" types to "tree-display" & update comments See https://developer.blender.org/D9499. "View" leads to weird names like `TreeViewViewLayer` and after all they are specific to what we call a "display mode", so "display" is more appropriate. Also add, update and correct comments. |
Revision 01318b3 by Julian Eisel November 11, 2020, 18:09 (GMT) |
Cleanup: Follow C++ code style for new Outliner building code See https://developer.blender.org/D9499. * Use C++17 nested namespaces. * Use `_` suffix rather than prefix for private member variables. Also: Simplify code visually in `tree_view.cc` with `using namespace`. |
Revision 43b4570 by Julian Eisel November 11, 2020, 18:09 (GMT) |
Cleanup: General cleanup of Outliner Blender File display mode building See https://developer.blender.org/D9499. * Turn functions into member functions (makes API for a type more obvious & local, allows implicitly sharing data through member variables, enables order independend definition of functions, allows more natural language for function names because of the obvious context). * Prefer references over pointers for passing by reference (makes clear that NULL is not a valid value and that the current scope is not the owner). * Reduce indentation levels, use `continue` in loops to ensure preconditions are met. * Add asserts for sanity checks. |
Revision 44d8faf by Julian Eisel November 11, 2020, 18:08 (GMT) |
UI Code Quality: Convert Outliner Blender File mode to new tree buiding design See https://developer.blender.org/D9499. Also: * Add `space_outliner/tree/common.cc` for functions shared between display modes. * I had to add a cast to `ListBaseWrapper` to make it work with ID lists. * Cleanup: Remove internal `Tree` alias for `ListBase`. That was more confusing than helpful. |
Revision ad0c387 by Julian Eisel November 11, 2020, 18:08 (GMT) |
Cleanup: Put Outliner C++ namespace into `blender::ed` namespace, add comments See https://developer.blender.org/D9499. Also remove unnecessary forward declaration. |
Revision 5fb6757 by Julian Eisel November 11, 2020, 18:08 (GMT) |
Fix possible null-pointer dereference in new Outliner tree building code |
Revision dc9a52a by Julian Eisel November 11, 2020, 18:08 (GMT) |
Cleanup: Remove redundant parameter from new Outliner tree building code See https://developer.blender.org/D9499. |
Revision cad2fd9 by Julian Eisel November 11, 2020, 18:08 (GMT) |
Cleanup: Comments and style improvements for new Outliner C++ code See https://developer.blender.org/D9499. * Add comments to explain the design ideas better. * Follow code style guide for class layout. * Avoid uninitialized value after construction (general good practice). |
Revision 6b18e13 by Julian Eisel November 11, 2020, 18:08 (GMT) |
UI Code Quality: Use C++ data-structures for Outliner object hierarchy building See https://developer.blender.org/D9499. * Use `blender::Map` over `GHash` * Use `blender::Vector` over allocated `ListBase *` Benefits: * Significantly reduces the amount of heap allocations in large trees (e.g. from O(n) to O(log(n)), where n is number of objects). * Higher type safety (no `void *`, virtually no casts). * More optimized (e.g. small buffer optimization). * More practicable, const-correct APIs with well-defined exception behavior. Code generally becomes more readable (less lines of code, less boilerplate, more logic-focused APIs because of greater language flexibility). |
Revision c9cc03b by Julian Eisel November 11, 2020, 18:07 (GMT) |
UI Code Quality: General refactor of Outliner View Layer display mode creation See https://developer.blender.org/D9499. * Turn functions into member functions (makes API for a type more obvious & local, allows implicitly sharing data through member variables, enables order independend definition of functions, allows more natural language for function names because of the obvious context). * Move important variables to classes rather than passing around all the time (shorter, more task-focused code, localizes important data names). * Add helper class for adding object children sub-trees (smaller, more focused units are easier to reason about, have higher coherence, better testability, can manage own resources easily with RAII). * Use C++ iterators over C-macros (arguably more readable, less macros is generally preferred) * Add doxygen groups (visually emphasizes the coherence of code sections, provide place for higher level comments on sections). * Prefer references over pointers for passing by reference (makes clear that NULL is not a valid value and that the current scope is not the owner). |
Revision 249e4df by Julian Eisel November 11, 2020, 17:51 (GMT) |
UI Code Quality: Start refactoring Outliner tree building (using C++) This introduces a new C++ abstraction "tree-display" (in this commit named tree-view, renamed in a followup) to help constructing and managing the tree for the different display types (View Layer, Scene, Blender file, etc.). See https://developer.blender.org/D9499 for more context. Other developers approved this rather significantly different design approach there. ---- Motivation General problems with current design: * The Outliner tree building code is messy and hard to follow. * Hard-coded display mode checks are scattered over many places. * Data is passed around in rather unsafe ways (e.g. lots of `void *`). * There are no individually testable units. * Data-structure use is inefficient. The current Outliner code needs quite some untangling, the tree building seems like a good place to start. This and the followup commits tackle that. ---- Design Idea Idea is to have an abstract base class (`AbstractTreeDisplay`), and then sub-classes with the implementation for each display type (e.g. `TreeDisplayViewLayer`, `TreeDisplayDataAPI`, etc). The tree-display is kept alive until tree-rebuild as runtime data of the space, so that further queries based on the display type can be executed (e.g. "does the display support selection syncing?", "does it support restriction toggle columns?", etc.). New files are in a new `space_outliner/tree` sub-directory. With the new design, display modes become proper units, making them more maintainable, safer and testable. It should also be easier now to add new display modes. |
Revision 5b5ec0a by Bastien Montagne November 11, 2020, 14:10 (GMT) |
Fix T82521: Bump OpenImageIO minimum version 1.8 > 2.2.1 for install_deps.sh Since rB6fdcca8de64cd70f, we need at least OpenImageIO 2.1.12 to build Blender. |
Revision e47ea9f by Antonio Vazquez November 11, 2020, 11:16 (GMT) |
GPencil: Fix unreported crash when style is NULL |
Revision 7b6d76f by Campbell Barton November 11, 2020, 09:40 (GMT) |
Cleanup: correct argument order to callback Currently the callback isn't used, found when testing a new enum callback. |
Revision 251b7d7 by Philipp Oeser November 11, 2020, 09:27 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision 7ba971d by Philipp Oeser November 11, 2020, 09:18 (GMT) |
Fix T82553: Outliner F2 renaming issue when item is out of view - scrolling would be restricted (usually, if the object to be renamed is in view, this prevents scrolling away without finishing the rename operation) - renaming by typing and confirming with Enter was not possible (you would have to escape, scroll to the object and use F2 again) - other shortcuts like A and H are still active instead of being handled as text input Avoid all these issue by forcing the item into view using outliner_show_active / outliner_scroll_view. Maniphest Tasks: T82553 Differential Revision: https://developer.blender.org/D9521 |
Revision 9b3daba by Bastien Montagne November 11, 2020, 09:15 (GMT) |
Cleanup: Use `NDEBUG` define, `DEBUG` one is not reliable. |
Revision 2d48f3e by Philipp Oeser November 11, 2020, 09:12 (GMT) |
Fix 'outliner_scroll_view()' not reaching wanted element Scrolling to an item after opening relevant parents can go wrong if said parent e.g. the last in the list [as in: then the Outliner does not scroll down all the way] It stems from the fact that 'region->v2d.tot.ymin' is not up-to-date in outliner_scroll_view after outliner_show_active opens up parents, 'tot' will only update on a redraw. Now calculate the trees height on the fly using 'outliner_tree_dimensions()'. ref D9521 ref T82553 Maniphest Tasks: T82553 Differential Revision: https://developer.blender.org/D9523 |
Revision 15ffda3 by Campbell Barton November 11, 2020, 05:14 (GMT) |
Fix T82602: checking image header reads past buffer bounds Use the size argument to ensure checking the header doesn't read past the buffer bounds when reading corrupt/truncated headers from image files. |
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