Blender Git Commits

Blender Git "master" branch commits.

Page: 5447 / 5574

July 27, 2004, 20:31 (GMT)
compile options for macos X builds
July 27, 2004, 20:15 (GMT)
Add missing funcs to Lamp method table:
getIpo
setIpo
clearIpo
Methods were implemented but not in instance method table.
July 27, 2004, 18:48 (GMT)
Solution for old reports, that ray_transp filtered image textures wrong.
Problem was in calculation of oversampling vectors for correct AA. With
the new AA method, this is less necessary, so the code now doesnt use
mipmapped or filtered images when it is refracted. For reflected rays it
does still use the filter though, there the error is hardly noticable.

For all tests and report .blend files it looks much better.
However, a real mathematical solution is preferable still.
July 27, 2004, 15:23 (GMT)
What one little missing comma can wreak havoc! :)
Solved crash with choosing World ipo
July 27, 2004, 14:26 (GMT)
Fixed small calculation error for non-float slider, which defined
whether redraw was needed. This shows on (some) windows cards that the
button continuously keeps updating/flashing.

Since I can't test it here, please confirm :)
July 27, 2004, 14:18 (GMT)
fix epydoc formatting errors.
July 27, 2004, 12:25 (GMT)
Removed inadequate cursor grab feature.
July 27, 2004, 11:42 (GMT)
Bug fix #1477

Important for everyone to know; buttons with event return code 0 pass on
the button event to other buttons. This was in yafray panels so, causing
buttons unwanted to be pressed when dragging sliders.

The official 'empty' event is B_DIFF, to denote that back and frontbuffers
are different, since the button was updated in front only with a press.
Alternative is B_NOP, which doesnt do anything.
July 27, 2004, 11:29 (GMT)
Fix for #1476

This is another extreme old one; from before NaN days even!
Issue is that shadowbuffers have a bias to prevent faces shadowing itself.
To make bias smarter, code was added to adjust bias based on light angle.
This correction allowed a factor of 10 times smaller bias, being in many
cases much too strong, causing frontally lighted faces becoming too dark.

New correction only halves the bias on frontal light, which looks quite
more convincing and pretty.
July 27, 2004, 11:00 (GMT)
Fix for #1475

Apparently appending or linking from other files didn't call a proper
do_version() patch to initialize new variables correctly. Was result of
the streamgluing stuff in NaN period... fixed.
July 27, 2004, 03:13 (GMT)
Scripts:
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts;
- small updates in some other scripts.

BPython:
- Finished wrapping radiosity functions for the Radio submodule;
- doc updates.
July 26, 2004, 22:46 (GMT)
Fixed small annoyonce that was there for long;
New objects were not created with correct 'ipowin' value, to denote the
default ipo to show. That caused sometimes wrong display with weird empty
menu button in header.
July 26, 2004, 21:44 (GMT)
Nathan's huge ipo patch.

- now more than 31 channels possible for ipos
- added lotsa new channels all over
- Texture block has ipo now too
- recoded getname_ei functions

(Will ask nathan to give release log info when he's back!)
July 26, 2004, 21:32 (GMT)
Error in new particle deflector buttons; wrong type! Doesn't anyone
check warnings, eh! :)

space.c error is mine though... warning too!
July 26, 2004, 21:23 (GMT)
Button type error; declaring short button and giving it an int!
July 26, 2004, 21:20 (GMT)
Removed 'static' declaration from addzbufImBuf(). This is an exported
function, static is for local functions...
Reason was it gave loads of warnings in compiling.
July 26, 2004, 20:09 (GMT)
Wrong threshold for reflection rays (prevent go through backside) caused
errors in rays going extreme close along surface. Like bug #1471 shows.

Threshold removed, can't find any sample where this happens now...
July 26, 2004, 17:12 (GMT)
Fix for #1449 (blocky shadows)

This problem appeared to be a famous one, with some fun read to be found
on the web. The solution as I commit here is described on the site:
http://www.blender3d.org/cms/Misc_improvements.355.0.html

As extra (I needed it quite some!) added requested feature to have the
renderwindow display in titlebar whether the spare page is shown (JKEY)
July 26, 2004, 11:54 (GMT)
Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch from Peter den Bak)
http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125
Also release the OpenAL device & context. These were leaked before, and would cause an assertion.
July 26, 2004, 07:15 (GMT)
roll back changes made in Ipo.c version 1.25 so we can
easily apply Nathan's ipo patch which was made against
version 1.24.

this version is the same as 1.24
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021