Revision 0b9cf90 by JLuc Peuriere July 27, 2004, 20:31 (GMT) |
compile options for macos X builds |
Revision 58fb16a by Stephen Swaney July 27, 2004, 20:15 (GMT) |
Add missing funcs to Lamp method table: getIpo setIpo clearIpo Methods were implemented but not in instance method table. |
Revision 43c1dcd by Ton Roosendaal July 27, 2004, 18:48 (GMT) |
Solution for old reports, that ray_transp filtered image textures wrong. Problem was in calculation of oversampling vectors for correct AA. With the new AA method, this is less necessary, so the code now doesnt use mipmapped or filtered images when it is refracted. For reflected rays it does still use the filter though, there the error is hardly noticable. For all tests and report .blend files it looks much better. However, a real mathematical solution is preferable still. |
Revision f9e0731 by Ton Roosendaal July 27, 2004, 15:23 (GMT) |
What one little missing comma can wreak havoc! :) Solved crash with choosing World ipo |
Revision 4d3cca2 by Ton Roosendaal July 27, 2004, 14:26 (GMT) |
Fixed small calculation error for non-float slider, which defined whether redraw was needed. This shows on (some) windows cards that the button continuously keeps updating/flashing. Since I can't test it here, please confirm :) |
Revision 0a092a5 by Stephen Swaney July 27, 2004, 14:18 (GMT) |
fix epydoc formatting errors. |
Revision d375a64 by Ton Roosendaal July 27, 2004, 12:25 (GMT) |
Removed inadequate cursor grab feature. |
Revision 3d6fa14 by Ton Roosendaal July 27, 2004, 11:42 (GMT) |
Bug fix #1477 Important for everyone to know; buttons with event return code 0 pass on the button event to other buttons. This was in yafray panels so, causing buttons unwanted to be pressed when dragging sliders. The official 'empty' event is B_DIFF, to denote that back and frontbuffers are different, since the button was updated in front only with a press. Alternative is B_NOP, which doesnt do anything. |
Revision 031b395 by Ton Roosendaal July 27, 2004, 11:29 (GMT) |
Fix for #1476 This is another extreme old one; from before NaN days even! Issue is that shadowbuffers have a bias to prevent faces shadowing itself. To make bias smarter, code was added to adjust bias based on light angle. This correction allowed a factor of 10 times smaller bias, being in many cases much too strong, causing frontally lighted faces becoming too dark. New correction only halves the bias on frontal light, which looks quite more convincing and pretty. |
Revision db7566f by Ton Roosendaal July 27, 2004, 11:00 (GMT) |
Fix for #1475 Apparently appending or linking from other files didn't call a proper do_version() patch to initialize new variables correctly. Was result of the streamgluing stuff in NaN period... fixed. |
Revision 7b943f2 by Willian Padovani Germano July 27, 2004, 03:13 (GMT) |
Scripts: - Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts. BPython: - Finished wrapping radiosity functions for the Radio submodule; - doc updates. |
Revision d0da285 by Ton Roosendaal July 26, 2004, 22:46 (GMT) |
Fixed small annoyonce that was there for long; New objects were not created with correct 'ipowin' value, to denote the default ipo to show. That caused sometimes wrong display with weird empty menu button in header. |
Revision 73f1da7 by Ton Roosendaal July 26, 2004, 21:44 (GMT) |
Nathan's huge ipo patch. - now more than 31 channels possible for ipos - added lotsa new channels all over - Texture block has ipo now too - recoded getname_ei functions (Will ask nathan to give release log info when he's back!) |
Revision 0437f23 by Ton Roosendaal July 26, 2004, 21:32 (GMT) |
Error in new particle deflector buttons; wrong type! Doesn't anyone check warnings, eh! :) space.c error is mine though... warning too! |
Revision 3d299a5 by Ton Roosendaal July 26, 2004, 21:23 (GMT) |
Button type error; declaring short button and giving it an int! |
Revision 519fb27 by Ton Roosendaal July 26, 2004, 21:20 (GMT) |
Removed 'static' declaration from addzbufImBuf(). This is an exported function, static is for local functions... Reason was it gave loads of warnings in compiling. |
Revision ca6c086 by Ton Roosendaal July 26, 2004, 20:09 (GMT) |
Wrong threshold for reflection rays (prevent go through backside) caused errors in rays going extreme close along surface. Like bug #1471 shows. Threshold removed, can't find any sample where this happens now... |
Revision 653abba by Ton Roosendaal July 26, 2004, 17:12 (GMT) |
Fix for #1449 (blocky shadows) This problem appeared to be a famous one, with some fun read to be found on the web. The solution as I commit here is described on the site: http://www.blender3d.org/cms/Misc_improvements.355.0.html As extra (I needed it quite some!) added requested feature to have the renderwindow display in titlebar whether the spare page is shown (JKEY) |
Revision 8a52016 by Kester Maddock July 26, 2004, 11:54 (GMT) |
Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch from Peter den Bak) http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125 Also release the OpenAL device & context. These were leaked before, and would cause an assertion. |
Revision f64c5ca by Stephen Swaney July 26, 2004, 07:15 (GMT) |
roll back changes made in Ipo.c version 1.25 so we can easily apply Nathan's ipo patch which was made against version 1.24. this version is the same as 1.24 |
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