January 24, 2004, 05:06 (GMT) |
* Preferences for displaying the grid floor, X axis, Y axis, Z axis. (ported from tuhopuu2) Controls are found in the 3D View Properties panel (with the rest of the grid settings). This is more flexible for people like me who hate the grid getting in the way when modelling - turning off the grid floor and turning on the Z axis gives a setup like in Wings 3D or Clay. * Cleaned up the 3D View Properties and Background Image panel's layout while I was adding the new buttons (including change over to UiDefButBit). |
Revision 9c6662e by Ton Roosendaal January 23, 2004, 22:33 (GMT) |
- when not F10->"Ray" option is set, materials with "Ray Transp" will render solid now (no alpha). - This gives nicer previews, but also makes envmaps look better, since environment maps are rendered without raytracing - I decided not to raytrace envmaps mainly because of speed... if you use environment maps you want something quick... otherwise just use ray_mir material here! |
Revision 1b3145c by Ton Roosendaal January 23, 2004, 22:03 (GMT) |
- forgot to commit this file for fix several days ago which fixed only_shadow rendering... |
Revision 66525b1 by Ton Roosendaal January 23, 2004, 21:58 (GMT) |
- another fix for incorrect Osa vectors during tracing... I've now solved it by precalculating all needed Osa vectors when rendering glass, this because it is unpredictable what is exactly going to be needed after. - a hint that this should be done better is in the code... will mostly improve sharpness and a bit rendertime though (thanks bugmaster intrr!) |
Revision e93e5d3 by Ton Roosendaal January 23, 2004, 20:54 (GMT) |
- when pulldown menus get flipped, the arrow keys were not behaving OK. also added that left/right arrow is handled, to prevent weird redraw. |
Revision 23a3a51 by Willian Padovani Germano January 23, 2004, 19:24 (GMT) |
Blender's debug mode only worked on startup: - G.f's G_DEBUG flag was being erased in blenkernel/intern/blender.c's setup_app_data: G.f= bfd->globalf // added a line above it to fix this: if (G.f & G_DEBUG) bfd->globalf |=G_DEBUG; G.f= bfd->globalf; BPython: - debug info now only shown if Blender is started with '-d' option - added ~/.blender/scripts to modules sys.path - added two new functions to Blender.sys: basename and splitext - added doc for Blender.sys, updated other docs |
Revision 5aad4bf by Ton Roosendaal January 23, 2004, 18:29 (GMT) |
- fix for raytrace render; when you render ray_transp material, it didn't recalculate the O.dxno and O.dyno for each pixel. This causes scanline errors (stripes) when in same scanline something else is called that calculates O.dxno/dyno... |
Revision 6b781f1 by Rob Haarsma January 23, 2004, 16:02 (GMT) |
#ifdef INTERNATIONAL fix for usiblender.c thankyou Todd Koeckeritz. |
Revision c427a19 by Daniel Dunbar January 23, 2004, 14:19 (GMT) |
- FTF_TTFont didn't initialize fontm,fontl,fonts to NULL, leads to possible bad free - FTF_Api.cpp used static C++ object, hard to understand and icky, was probably source of phase4's crashes, replaced with dynamically allocated object and added FTF_End to free it and sensible time. |
Revision 5d8c7e4 by Willian Padovani Germano January 23, 2004, 02:59 (GMT) |
BPython: - local tentative fix for BLI_gethome(), which returns '.blender' appended only on some Windows systems. Created bpymenu_gethome() to check and add '.blender' if needed. - changed name: .Bpymenus to Bpymenus as suggested by GSR - trivial additions: Object module: added methods .set/getSize Armature/Bone module: bone.set???() methods now accept both n floats or a list of n floats: fff or (fff). All these additions were requested by user Carlos Lopez (Klopes). - New doc: for module Registry. |
Revision f237bb2 by Chris Want January 23, 2004, 02:25 (GMT) |
Bug Fix: bones get updated after using NKEY in pose mode (not really useful, but anyways ...). |
Revision 8766a71 by Chris Want January 23, 2004, 02:10 (GMT) |
Bug fix: meshes deformed by armatures were not getting updated when rendering an animation, i.e., the deformation was delayed. Please test by rendering any animations you have that involve armatures. |
January 22, 2004, 15:45 (GMT) |
I modified it so that the particles on a face's position are affected by the seed variable. Requested by S68. Basically they move slightly when you change the seed. Might be a good idea to split this up so there are two seed options in a particle effect, however there are already quite a bit of them so I opted for this. Kent |
Revision d4fc04f by Ton Roosendaal January 22, 2004, 12:59 (GMT) |
- increased max targa size to 8192x8192 was done before by Phase in tuho1, and no error found... |
Revision f844d01 by Ton Roosendaal January 22, 2004, 12:14 (GMT) |
- added clipping value for spothalo rendering. Unified render doesn't like alpha>1.0, the 'threshold' calculation in vanillaRenderPipe.c then works wrong... not sure if this should be fixed there. - for now, the spothalo render function itself clips. - again; thanks to horrible intrr test scene! :P |
Revision acdcc29 by Ton Roosendaal January 22, 2004, 11:15 (GMT) |
- fix for specularity calculus. Because of new area lamps and new ray-shadow some tests where moved around, causing specularity being calculared when light actually shines behind a face. Thanks inttr for the (horrible!) test scene that showed it. :) |
Revision 220e2f0 by Roel Spruit January 21, 2004, 21:45 (GMT) |
New loopcut version. much praise goes to Johnny Matthews who implemented precision cutting. new features: - after choosing a loop to cut you go into a second mode that lets you choose where exactly on the edge you want to cut. the placement is in percentages, so 0% is one side of the edge, and 100% is the other side. - holding CTRL snaps the placement to whole percentages. 1.00 instead of the standard 0.01 of a percentage. - Pressing S while you place the cut turns on Smooth-subdivide for the cut (or as I like to call it: Loopcutsubdividesmooth :) - the percentages and the ON/OFF for smooth cut can be seen in the view3D header. fixes: - loop takes into account hidden vertices, this solves bug #895. - Cutpreviews are drawn correctly for triangular faces. - renamed the function from loop -> loopoperations. I'm sure someone has a problem with the new name too, but BLAH! :D - the parameters for the function are defines. loopoperations(LOOP_CUT) cuts, and loopoperation(LOOP_SELECT) selects (duh). this is changes in all the places the function gets called. if people find new bugs, feel free to yell! :) Roel |
Revision 83fc173 by Roel Spruit January 21, 2004, 21:06 (GMT) |
findnearestedge() ignored hidden vertices. both vertices of the edge should be non-hidden and at least 1 of them should be on-screen (visible in the 3D viewport) |
Revision 79eb9de by Roel Spruit January 21, 2004, 20:57 (GMT) |
some MSVC cleanup. - removed DNA_script_types from makesdna project. - fixed a few errors in the projectsettings of the yafray project...it's a wonder people actually got it to compile. |
Revision 0a25a54 by Ton Roosendaal January 21, 2004, 20:52 (GMT) |
- fix for bug #903 this was an error as reported more, with horizontal lines in raytraced renderings. It appeared to be an Osa struct being not reset to zero for normals... only happens when using bumpmapping. |
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