Revision 4a98faf by Campbell Barton November 11, 2021, 10:34 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 8c240f5 by Campbell Barton November 11, 2021, 10:34 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision b7e2408 by Campbell Barton November 11, 2021, 10:33 (GMT) |
Fix T92867: Gimbal rotation broken when used for multiple objects Support gimbal orientation for objects & bones. |
Revision bb64155 by Campbell Barton November 11, 2021, 10:14 (GMT) |
Cleanup: split gimbal_axis into pose and object Allow access to a single bones gimbal matrix. |
Revision c63e735 by Andrii / William Leeson November 11, 2021, 08:39 (GMT) |
Cycles: Add sample offset option This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel. For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render. --- I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly. Reviewed By: leesonw Differential Revision: https://developer.blender.org/D13086 |
Revision b8d53b7 by Campbell Barton November 11, 2021, 04:00 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 9787b46 by Campbell Barton November 11, 2021, 04:00 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 03f0be3 by Campbell Barton November 11, 2021, 04:00 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision d753ebd by Campbell Barton November 11, 2021, 03:59 (GMT) |
Cleanup: spelling in comments |
Revision 3929db2 by Campbell Barton November 11, 2021, 03:58 (GMT) |
Fix T92954: Loop Cut Tool preview line visible during operation Apply a local-workaround instead of adding support for this use-case since pre-selection isn't the intended purpose of gizmos. This also resolves a glitch where poly-build and loop cut would briefly show loop-cut or poly-build pre-selection after transforming. See gizmo_preselect_poll_for_draw note for more details. |
Revision ddf0bac by Campbell Barton November 11, 2021, 03:58 (GMT) |
Cleanup: typo in function name |
Revision e1bd4bb by Pablo Vazquez November 11, 2021, 00:18 (GMT) |
UI: Introduce View pie in more editors #### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169 |
Revision f1a8644 by Hans Goudey November 10, 2021, 21:49 (GMT) |
Cleanup: Move interface_region_search.c to C++ This will be helpful for solving a bug with search during animation playback, T89313. I tested this on all platforms on the buildbot. |
Revision 1ec7075 by Hans Goudey November 10, 2021, 21:44 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 22ffd69 by Hans Goudey November 10, 2021, 21:43 (GMT) |
Fix T89313: Attribute search crash with animation playback rBc473b2ce8bdbf8fa42 improved the situation somewhat, but attribute search still crashes during animation playback, because the UI search data references stale memory. The proper solution is to allow the search to own data rather than just referencing it, but I would prefer not to do that for 3.0. In the meantime, just disable attribute search when animation is playing. Differential Revision: https://developer.blender.org/D13179 |
Revision 9ca8bf0 by Thomas Dinges November 10, 2021, 21:28 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 040630b by Thomas Dinges November 10, 2021, 21:24 (GMT) |
Fix wrong device check in HIP kernel compile. Also cleanup some related code, that was falsely copied from CUDA. Differential Revision: https://developer.blender.org/D13180 |
Revision 3fa86f4 by Brecht Van Lommel November 10, 2021, 19:19 (GMT) |
Merge branch 'blender-v3.0-release' |
November 10, 2021, 19:16 (GMT) |
Cycles: disable graphics interop for HIP devices This is due to a driver bug, so disable it for now until it gets resolved in a future driver release. Ref T92972 Differential Revision: https://developer.blender.org/D13167 |
Revision 7689f50 by Brecht Van Lommel November 10, 2021, 19:16 (GMT) |
Cycles: enable HIP device and binaries on Windows We've now done testing to confirm this works with RDNA and RDNA2 AMD GPUs on Windows. The AMD driver needed for this will soon be released publicly. |
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