Revision ed4f33a by Jacques Lucke April 23, 2020, 18:49 (GMT) |
Cleanup: silence unused parameter warning |
Revision 8f5a4a4 by Jacques Lucke April 23, 2020, 18:05 (GMT) |
BLI: various data structure improvements * Rename template parameter N to InlineBufferCapacity * Expose InlineBufferCapacity parameter for Set and Map * Add some comments * Fixed an error that I introduced recently |
Revision 7d98dfd by Philipp Oeser April 23, 2020, 16:26 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 0fbcb82 by Philipp Oeser April 23, 2020, 16:20 (GMT) |
Fix T76014: correct description of COLLECTION_OT_objects_remove_all before rB17bd5c9d4b1e it was "Remove selected objects from all groups" - `BKE_object_groups_clear` is not checking if a collection is linked to the current scene... - rB713010bd7795 did not change that either So this indeed removes selection from _all_ collections, so account for that in the operator description/idname. Reviewers: brecht https://developer.blender.org/D7500 |
Revision c03b6f6 by Brecht Van Lommel April 23, 2020, 16:01 (GMT) |
Fix T73195: stereo camera view does not show background image |
Revision 40f2c92 by Clément Foucault April 23, 2020, 15:41 (GMT) |
Fix T72506 EEVEE: Collection Holdout propagates accross material instances This fix the issue by introducing a default material only for collection holdouts. This avoids hash colision when the same material is used in collections without holdout enabled. |
Revision 2467f4d by Brecht Van Lommel April 23, 2020, 15:10 (GMT) |
Fix T75607: crash trying to sculpt while remesh is in progress The interface is already locked, but the paint brush drawing could stll be reading the mesh that was being edited in another thread. |
Revision 53de2c3 by Jacques Lucke April 23, 2020, 13:47 (GMT) |
Revision 5e04548 by Brecht Van Lommel April 23, 2020, 13:45 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 869472b by Brecht Van Lommel April 23, 2020, 13:41 (GMT) |
Fix T75611: slow transform of many objects at the same time Solve O(n^2) time complexity problem where a dependency graph iterator loops over all nodes to clear flags, which happened for every object at the start of transform. Differential Revision: https://developer.blender.org/D7503 |
Revision 3b47f33 by Brecht Van Lommel April 23, 2020, 13:39 (GMT) |
Revision 1fce2ea by Jacques Lucke April 23, 2020, 13:15 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 694c054 by Jacques Lucke April 23, 2020, 13:10 (GMT) |
Fix T73680: Scene and fluid modifier gravity are scaled differently Reviewers: sebbas Differential Revision: https://developer.blender.org/D7483 |
Revision 6524aaf by Jacques Lucke April 23, 2020, 13:00 (GMT) |
Fix T76008: Fluid inflow with negative initial velocity is not working This is a regression introduced in rBa0fe22095e6d9b8b194c2cf6f9a7c7b419d7e61c. I changed it so that the velocity with the highest magnitude is considered and not the highest value per coordinate. Reviewers: sebbas Differential Revision: https://developer.blender.org/D7502 |
Revision 5afba30 by Brecht Van Lommel April 23, 2020, 12:51 (GMT) |
Fix T75987: crash entering edit mode with keyed particles |
Revision 1c84cd8 by Bastien Montagne April 23, 2020, 12:49 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision a065243 by Bastien Montagne April 23, 2020, 12:48 (GMT) |
Array modifier: limit maximum amount of generated geometry. Fixes T75278: Crash when modifier "Array-Fit Curve-Relative Offset" nears zero. |
Revision 35ecfef by Sebastian Parborg April 23, 2020, 12:15 (GMT) |
Made pose push/relax to breakdown behave smooth on rotations A follow up to T67212. I missed that the rotation interpolation had its own code path. The previous rotation push code was actually wrong (but smooth). Now all of the actions behave correctly and is smoothly interpolated. |
Revision 8f51f60 by Brecht Van Lommel April 23, 2020, 12:04 (GMT) |
Fix T76005: BLI_task test failing after recent changes This was an error in changes made to this test to accomodate the new reduce callback. |
Revision 3a0af21 by Brecht Van Lommel April 23, 2020, 11:19 (GMT) |
Fix headless build failure on macOS |
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