Blender Git "particle-solver-dev" branch commits. Page: 114 / 119 February 21, 2019, 15:56 (GMT) | new Driver Variable type that evaluates a function
| February 21, 2019, 15:54 (GMT) | vector socket actually works now
| February 21, 2019, 15:51 (GMT) | add function relations
| February 21, 2019, 13:32 (GMT) | Use weight function in displace modifier
| February 21, 2019, 13:27 (GMT) | improved C function API
| February 21, 2019, 12:40 (GMT) | read from original tree
| February 20, 2019, 16:20 (GMT) | Merge branch 'master' into functions
| February 20, 2019, 16:19 (GMT) | simple to use function timer
| February 20, 2019, 15:59 (GMT) | clamp node as combination of min and max functions
| February 20, 2019, 15:44 (GMT) | min and max of floats
| February 20, 2019, 15:32 (GMT) | vector distance node
| February 20, 2019, 15:21 (GMT) | debug print for functions
| February 20, 2019, 15:06 (GMT) | check function signature in modifier
| February 20, 2019, 14:48 (GMT) | check function signature with c wrapper
| February 20, 2019, 14:34 (GMT) | remove some testing code
| February 20, 2019, 14:25 (GMT) | annotation...
| February 20, 2019, 14:25 (GMT) | more generic float math node
| February 20, 2019, 14:05 (GMT) | dynamically add and remove sockets
| February 20, 2019, 13:21 (GMT) | add outputs dynamically
| February 20, 2019, 12:48 (GMT) | typo
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