Blender Git Commits

Blender Git "particle-solver-dev" branch commits.

Page: 39 / 119

September 22, 2019, 11:54 (GMT)
allow only one collision per time step
September 22, 2019, 11:54 (GMT)
pass simulation state to interfaces
September 22, 2019, 10:59 (GMT)
better distinction between particle simulation and system
September 22, 2019, 10:44 (GMT)
improved handling of moving colliders
September 22, 2019, 10:01 (GMT)
Merge branch 'master' into functions
September 20, 2019, 14:37 (GMT)
cleanup
September 20, 2019, 14:32 (GMT)
move responsibility to ensure that attributes exist out of simulator
September 20, 2019, 14:21 (GMT)
move attributes declaration out of simulate code
September 20, 2019, 14:09 (GMT)
move responsibility of keeping track of particle ids
September 20, 2019, 14:00 (GMT)
use shared particle allocator instead of one per thread
September 20, 2019, 13:09 (GMT)
don't access particles state through allocator
September 20, 2019, 13:04 (GMT)
declare more attributes in same place
September 20, 2019, 12:38 (GMT)
Merge branch 'master' into functions
September 19, 2019, 08:34 (GMT)
Merge branch 'master' into functions
September 19, 2019, 08:34 (GMT)
fix usage of frame nodes
September 19, 2019, 08:30 (GMT)
fix crash with negative emitter rate
September 18, 2019, 15:42 (GMT)
Merge branch 'master' into functions
September 17, 2019, 13:27 (GMT)
copy color to new particles in trails node
September 17, 2019, 13:04 (GMT)
new particle randomness input
September 17, 2019, 12:02 (GMT)
reorder menu entries
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021