Blender Git "particle-solver-dev" branch commits. Page: 39 / 119 September 22, 2019, 11:54 (GMT) | allow only one collision per time step
| September 22, 2019, 11:54 (GMT) | pass simulation state to interfaces
| September 22, 2019, 10:59 (GMT) | better distinction between particle simulation and system
| September 22, 2019, 10:44 (GMT) | improved handling of moving colliders
| September 22, 2019, 10:01 (GMT) | Merge branch 'master' into functions
| September 20, 2019, 14:37 (GMT) | cleanup
| September 20, 2019, 14:32 (GMT) | move responsibility to ensure that attributes exist out of simulator
| September 20, 2019, 14:21 (GMT) | move attributes declaration out of simulate code
| September 20, 2019, 14:09 (GMT) | move responsibility of keeping track of particle ids
| September 20, 2019, 14:00 (GMT) | use shared particle allocator instead of one per thread
| September 20, 2019, 13:09 (GMT) | don't access particles state through allocator
| September 20, 2019, 13:04 (GMT) | declare more attributes in same place
| September 20, 2019, 12:38 (GMT) | Merge branch 'master' into functions
| September 19, 2019, 08:34 (GMT) | Merge branch 'master' into functions
| September 19, 2019, 08:34 (GMT) | fix usage of frame nodes
| September 19, 2019, 08:30 (GMT) | fix crash with negative emitter rate
| September 18, 2019, 15:42 (GMT) | Merge branch 'master' into functions
| September 17, 2019, 13:27 (GMT) | copy color to new particles in trails node
| September 17, 2019, 13:04 (GMT) | new particle randomness input
| September 17, 2019, 12:02 (GMT) | reorder menu entries
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