Blender Git "particle-solver-dev" branch commits. Page: 47 / 119 September 4, 2019, 14:27 (GMT) | store surface velocities in surface context
| September 4, 2019, 14:27 (GMT) | refactor usage of MeshSurfaceContext
| September 4, 2019, 14:27 (GMT) | support slicing ArrayRef with range
| September 4, 2019, 14:27 (GMT) | use Surface Info node instead of Collision Info
| September 4, 2019, 14:27 (GMT) | refactor triangle weight computation
| September 4, 2019, 14:27 (GMT) | Merge branch 'master' into functions
| September 4, 2019, 09:33 (GMT) | skip matrix interpolation when not necessary
| September 4, 2019, 09:09 (GMT) | move AttributesRef to BKE namespace
| September 4, 2019, 08:51 (GMT) | more accurate runtime type checking in debug builds
| September 4, 2019, 07:45 (GMT) | Merge branch 'master' into functions
| September 3, 2019, 16:12 (GMT) | Merge branch 'master' into functions
| September 3, 2019, 14:30 (GMT) | Merge branch 'master' into functions
| September 3, 2019, 14:22 (GMT) | quiet warning
| September 3, 2019, 14:17 (GMT) | deduplicate vertex weights input code
| September 3, 2019, 14:07 (GMT) | initial action context chaining
| September 3, 2019, 14:07 (GMT) | fix finding execute sockets
| September 3, 2019, 13:13 (GMT) | new Surface Weights input node
| September 3, 2019, 12:06 (GMT) | refactor how input providers are parsed
| September 3, 2019, 11:50 (GMT) | cleanup iterating over AttributeRefs
| September 3, 2019, 10:34 (GMT) | better error handling when expected action context is not given
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