Blender Git "simulation-tree" branch commits. Page: 44 / 121 September 11, 2019, 15:24 (GMT) | initial Always Execute node
| September 11, 2019, 14:05 (GMT) | new Falloff input for Turbulence Force
| September 11, 2019, 13:17 (GMT) | Merge branch 'master' into functions
| September 11, 2019, 11:29 (GMT) | use Array instead of Vector
| September 11, 2019, 11:28 (GMT) | fix Array and add tests
| September 11, 2019, 09:36 (GMT) | new Change Particle Position node
| September 11, 2019, 09:24 (GMT) | new Custom Event node
| September 11, 2019, 08:55 (GMT) | move events ui to same file
| September 11, 2019, 08:41 (GMT) | allocate VTreeDataGraph on heap
| September 11, 2019, 08:18 (GMT) | store size of vector in debug builds to ease debugging
| September 11, 2019, 07:50 (GMT) | Merge branch 'master' into functions
| September 10, 2019, 15:41 (GMT) | fix keymap registration
| September 10, 2019, 15:02 (GMT) | testing initial bit array ref implementation
| September 10, 2019, 14:14 (GMT) | remove unnecessary inline keywords
| September 10, 2019, 14:11 (GMT) | comments
| September 10, 2019, 14:05 (GMT) | quiet warning
| September 10, 2019, 13:59 (GMT) | invert Mesh Distance Falloff
| September 10, 2019, 13:46 (GMT) | do not register keymap in background mode
| September 10, 2019, 13:44 (GMT) | initial Mesh Distance Falloff node
| September 10, 2019, 12:23 (GMT) | initial experimental Mesh Force node
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