Blender Git Commits

Blender Git "temp-gpencil-eval" branch commits.

Page: 15 / 277

December 21, 2019, 00:53 (GMT)
GPencil: Refactor: Make light power match cycles and EEVEE

This was eyeballed with colormanagement being off. So I wouldn't be
surprise if this comes out not perfect.
December 21, 2019, 00:21 (GMT)
GPencil: Refactor: Use more correct depth merge approximation for 2D object

We now use a plane that follows the computed shading normal.
The plane follows the camera rotation but also takes the gpobject volume
into account.
December 21, 2019, 00:21 (GMT)
GPencil: Refactor: Use normal approximation for lighting

We compute the normal using the bounding box size and the view vector to
the center of the bounding box. We then scale the normal w.r.t. the BBox
size and transform it back to world space. This gives us a flat normal
for objects without depth and a rotating normal for object that are
not.

This will also be used for correct depth mixing.
December 20, 2019, 18:35 (GMT)
GPencil: Only patch grease pencil objects
December 20, 2019, 18:27 (GMT)
GPencil: Patch colors to Linear

All colors have been patched to Linear and also changed to PROP_COLOR instead of PROP_COLOR_GAMMA.

The colors have been patched in VFXs and Modifiers.
December 20, 2019, 15:55 (GMT)
GPencil: Remove use_solo_mode from Top Layer Popover
December 20, 2019, 15:37 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 20, 2019, 15:36 (GMT)
Merge branch 'master' into greasepencil-object
December 20, 2019, 15:34 (GMT)
GPencil: Change Eyedropper and Curve conversion to Linear
December 20, 2019, 12:41 (GMT)
GPencil: fix compilation error
December 20, 2019, 09:46 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 20, 2019, 09:45 (GMT)
Merge branch 'master' into greasepencil-object
December 20, 2019, 09:43 (GMT)
GPencil: Remove temp color conversion to Linear
December 20, 2019, 09:38 (GMT)
GPencil: Patch old files color to Linear

Still pending to review VFX and Modifiers.
December 20, 2019, 00:51 (GMT)
GPencil: Refactor: Blur Fx: Implement DoF option and fix radius world size

The size of the blur is now proportional to the distance to the camera
and the object scale (just like any other effects).

The Depth Of Field now works and always match the Circle of confusion of
cycles/EEVEE.
December 19, 2019, 23:14 (GMT)
GPencil: Refactor: First step to get rid of sRGB

This patch removes sRGB from the rendering pipeline. All color that
enters shading is a Linear color. Only the final composite shader is
still using sRGB as display transform for now (will later be replaced by
full OCIO transform).
December 19, 2019, 21:38 (GMT)
GPencil: Refactor: Add world ambient lighting
December 19, 2019, 21:38 (GMT)
GPencil: Refactor: Implement "Use Lights" toggle

We use a ubo containing only a white ambient light to simulate no lighting.
December 19, 2019, 20:20 (GMT)
GPencil: Refactor: Add new basic light system

This new light system for now only support point lights.

The number of lights is limited to 128.
December 19, 2019, 20:20 (GMT)
GPencil: Refactor: Add other light types

We approximate area lights using the same code used by spot lights.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021