Blender Git Commits

Blender Git "temp-gpencil-eval" branch commits.

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December 16, 2019, 14:40 (GMT)
Merge branch 'master' into greasepencil-object
December 16, 2019, 14:39 (GMT)
GPencil: Hide Panels depending of Tool
December 16, 2019, 14:31 (GMT)
GPenciL: Fixes in UI

- Fix Sculpt stroke panel.
- Fis Subtract color in Cursor Panel.
- Move Boundary to Advanced panel
December 16, 2019, 12:23 (GMT)
GPencil: Remove duplicate custom cursor
December 16, 2019, 11:38 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 16, 2019, 11:35 (GMT)
GPencil: Add missing options to Image menu after merge master

December 16, 2019, 09:56 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor

Conflicts:
release/scripts/startup/bl_ui/properties_grease_pencil_common.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
December 16, 2019, 09:49 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/properties_grease_pencil_common.py
release/scripts/startup/bl_ui/properties_paint_common.py
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
December 16, 2019, 09:43 (GMT)
GPencil: Fix more damaged panels
December 16, 2019, 00:18 (GMT)
GPencil: Refactor: Fix mask blending
December 16, 2019, 00:07 (GMT)
Cleanup: GPencil: Simplify drawing logic.
December 15, 2019, 22:55 (GMT)
GPencil: Refactor: Fix mask system not working in some scenes
December 15, 2019, 22:46 (GMT)
GPencil: Add missing Vertex Panel
December 15, 2019, 22:42 (GMT)
GPencil: More UI fixes after merge

Still more issues pending.
December 15, 2019, 19:30 (GMT)
GPencil: First step to fix damaged UI by Brush panel refactor done in master

The patch done in master was done before the Sculpt and Weight brushes were real brushes and also before the Vertex Paint mode was implemented. As result of that, the merge of master has broken almost all panels of brushes and all Vertex Paint mode.

This commit only fix part of the damages.
December 15, 2019, 14:12 (GMT)
GPencil: Refactor: Implement Opacity Masking

This is better than previous implementation but has a higher cost.

We render masked layer to a RGBA16F buffer and we then mask the revealage
and the color in a 2 pass blending.

This could maybe optimized a bit to reduce to 1 blending on recent hardware
but the cost will still be way higher than the stencil method.

On the plus side, there is less code change than with the stencil.
December 15, 2019, 13:02 (GMT)
Revert "GPencil: Refactor: Add Top to bottom layer masking using stencil"

This reverts commit 6bcd877ebb9a99482bd7f15eae08a3b383b2a706.
December 15, 2019, 10:18 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py
release/scripts/startup/bl_ui/properties_grease_pencil_common.py
release/scripts/startup/bl_ui/properties_paint_common.py
release/scripts/startup/bl_ui/space_topbar.py
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py

This commit has broken all new graese pencil Vertex Paint, Sculpt mode
and Weight mode and need a review.
December 15, 2019, 02:42 (GMT)
GPencil: Refactor: Add Top to bottom layer masking using stencil

This uses the 8bits as binary mask layer. This is really
efficient but has the downside of not allowing gradient transparency.

This also allows for different masking ranges and even (maybe) masking
boolean operations (nested masks etc..) but implementing this sort of
this might complexify the UI and the implementation.

The reason we went for binary visibility is that our blending modes
cannot operate correctly if not using a bottom-up rendering of the
layers (due to low precision color buffers). So blending all masked
layers to another temp buffer or blending layer top to bottom is not
doable without loosing the blending features. The workaround for this
would be to use RGBA16F everywhere and use many double buffers. Which
would kill performance and is really unpractical.

Now we just limit the number of masks to be 8. Lifting this limit
is a todo.
December 15, 2019, 02:19 (GMT)
GPencil: Refactor: Fix crash caused by material preview render
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021