Blender Git Commits

Blender Git "temp-gpu-compute-shader-hair" branch commits.

Page: 2 / 3

May 7, 2021, 13:53 (GMT)
Rename to DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE
May 7, 2021, 13:48 (GMT)
Separate vertex and compute shaders.
May 7, 2021, 13:25 (GMT)
Draw: Bind vertex buffers on name.
May 7, 2021, 13:13 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
May 7, 2021, 13:08 (GMT)
Added support for device only index buffers.
May 7, 2021, 12:08 (GMT)
Remove obsolete `attach_buffers`.
May 7, 2021, 12:02 (GMT)
Add shader interface for shader storage buffers.
May 7, 2021, 09:00 (GMT)
Migrated to `GPU_*buf_bind_as_ssbo`
May 7, 2021, 08:30 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 28, 2021, 12:36 (GMT)
Remove unused code.
April 28, 2021, 12:18 (GMT)
Use attach vertex buffer.
April 28, 2021, 11:18 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
April 28, 2021, 09:59 (GMT)
Small cleanupSmall cleanups,s,
April 28, 2021, 09:54 (GMT)
Added device only vertex buffer.
April 28, 2021, 09:34 (GMT)
Use IBO buffer as a target for a compute shader.
April 28, 2021, 07:52 (GMT)
Test using direct opengl calls.
April 28, 2021, 06:45 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 26, 2021, 13:14 (GMT)
More research inside test cases.
April 26, 2021, 11:35 (GMT)
Use GPU calls for hair.
April 26, 2021, 09:36 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021