May 7, 2021, 13:53 (GMT) |
Rename to DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE |
May 7, 2021, 13:48 (GMT) |
Separate vertex and compute shaders. |
May 7, 2021, 13:25 (GMT) |
Draw: Bind vertex buffers on name. |
May 7, 2021, 13:13 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
May 7, 2021, 13:08 (GMT) |
Added support for device only index buffers. |
May 7, 2021, 12:08 (GMT) |
Remove obsolete `attach_buffers`. |
May 7, 2021, 12:02 (GMT) |
Add shader interface for shader storage buffers. |
May 7, 2021, 09:00 (GMT) |
Migrated to `GPU_*buf_bind_as_ssbo` |
May 7, 2021, 08:30 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 28, 2021, 12:36 (GMT) |
Remove unused code. |
April 28, 2021, 12:18 (GMT) |
Use attach vertex buffer. |
April 28, 2021, 11:18 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
April 28, 2021, 09:59 (GMT) |
Small cleanupSmall cleanups,s, |
April 28, 2021, 09:54 (GMT) |
Added device only vertex buffer. |
April 28, 2021, 09:34 (GMT) |
Use IBO buffer as a target for a compute shader. |
April 28, 2021, 07:52 (GMT) |
Test using direct opengl calls. |
April 28, 2021, 06:45 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 26, 2021, 13:14 (GMT) |
More research inside test cases. |
April 26, 2021, 11:35 (GMT) |
Use GPU calls for hair. |
April 26, 2021, 09:36 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
|