May 7, 2021, 09:00 (GMT) |
Migrated to `GPU_*buf_bind_as_ssbo` |
May 7, 2021, 08:30 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 28, 2021, 09:59 (GMT) |
Small cleanupSmall cleanups,s, |
April 28, 2021, 09:54 (GMT) |
Added device only vertex buffer. |
April 28, 2021, 09:34 (GMT) |
Use IBO buffer as a target for a compute shader. |
April 28, 2021, 07:52 (GMT) |
Test using direct opengl calls. |
April 28, 2021, 06:45 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 26, 2021, 13:14 (GMT) |
More research inside test cases. |
April 26, 2021, 09:34 (GMT) |
Use storage objects. |
April 26, 2021, 06:12 (GMT) |
Fix issue where library glsl isn't included for compute shaders. |
April 26, 2021, 06:05 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 23, 2021, 08:26 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 9, 2021, 09:16 (GMT) |
Remove commented out code. |
April 9, 2021, 09:16 (GMT) |
Added memory barrier. |
April 9, 2021, 09:03 (GMT) |
Use proposed GPU_compute_dispatch |
April 9, 2021, 08:34 (GMT) |
Revert "Use GPUBatch to handle compute pipeline." This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80. |
April 9, 2021, 07:32 (GMT) |
Use GPUBatch to handle compute pipeline. Will match better with vulkan. |
April 9, 2021, 06:08 (GMT) |
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders |
April 8, 2021, 16:56 (GMT) |
Small changes for debugging. |
April 8, 2021, 06:57 (GMT) |
Added missing function body. |
|