Blender Git Commits

Blender Git "temp-gpu-compute-shaders" branch commits.

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May 7, 2021, 09:00 (GMT)
Migrated to `GPU_*buf_bind_as_ssbo`
May 7, 2021, 08:30 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 28, 2021, 09:59 (GMT)
Small cleanupSmall cleanups,s,
April 28, 2021, 09:54 (GMT)
Added device only vertex buffer.
April 28, 2021, 09:34 (GMT)
Use IBO buffer as a target for a compute shader.
April 28, 2021, 07:52 (GMT)
Test using direct opengl calls.
April 28, 2021, 06:45 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 26, 2021, 13:14 (GMT)
More research inside test cases.
April 26, 2021, 09:34 (GMT)
Use storage objects.
April 26, 2021, 06:12 (GMT)
Fix issue where library glsl isn't included for compute shaders.
April 26, 2021, 06:05 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 23, 2021, 08:26 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 9, 2021, 09:16 (GMT)
Remove commented out code.
April 9, 2021, 09:16 (GMT)
Added memory barrier.
April 9, 2021, 09:03 (GMT)
Use proposed GPU_compute_dispatch
April 9, 2021, 08:34 (GMT)
Revert "Use GPUBatch to handle compute pipeline."

This reverts commit 982e8ef6fdd811cda953cb2f20e7f4e565126f80.
April 9, 2021, 07:32 (GMT)
Use GPUBatch to handle compute pipeline.

Will match better with vulkan.
April 9, 2021, 06:08 (GMT)
Merge branch 'temp-gpu-compute-shaders' of git.blender.org:blender into temp-gpu-compute-shaders
April 8, 2021, 16:56 (GMT)
Small changes for debugging.
April 8, 2021, 06:57 (GMT)
Added missing function body.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021