Blender Git Commits

Blender Git "temp_constraint_volume" branch commits.

Page: 8 / 31

November 27, 2014, 20:40 (GMT)
Merge branch 'master' into gooseberry
November 27, 2014, 18:12 (GMT)
Merge branch 'master' into gooseberry
November 26, 2014, 18:28 (GMT)
Merge branch 'master' into wiggly-widgets
November 26, 2014, 14:09 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/intern/gpu_extensions.c
November 25, 2014, 15:31 (GMT)
Merge branch 'master' into viewport_experiments

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/intern/gpu_extensions.c
November 25, 2014, 13:25 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/space_sequencer.py
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/blenkernel/intern/sound.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_ops.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_sequencer/sequencer_intern.h
source/blender/editors/space_sequencer/sequencer_preview.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_snap.c
source/blender/makesdna/DNA_space_types.h
source/blender/makesdna/DNA_view3d_types.h
source/blender/makesrna/intern/rna_space.c
November 24, 2014, 18:22 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_ops.c
November 24, 2014, 09:09 (GMT)
Fix compilation error with SCons

The file wasn't being comiling by CMake, remove it from SCons compilation as well.
Not sure if the same is required in original branch, maybe it'll be redone anyway.

For now let's make it so gooseberry branch is compiling nicely on the buildbot.
November 21, 2014, 17:05 (GMT)
Cage widget now does something useful (tm). Basically, we can now
transform the x direction of the backdrop in sequencer when a viewer
node is active.

There are still some issues with property transform not being a proper
operator, but we can fix that easily.

To make full 2D transform work we need positions stored in one property.
November 21, 2014, 16:07 (GMT)
2D widgets Cleanup:

* Get rid of invalid flag (we avoid drawing widgets by dereferencing RNA
now so it should be OK)

* Add intersect function for 2D widgets (still needs correct mapping to
be any useful though)
November 21, 2014, 15:48 (GMT)
Correctly center the widget in node space
November 21, 2014, 15:30 (GMT)
Merge branch 'master' into gooseberry
November 21, 2014, 15:25 (GMT)
Merge branch 'wiggly-widgets' into gooseberry
November 21, 2014, 15:24 (GMT)
Cage actually now draws something, also change widget, will be modified
to control placement of backdrop.
November 21, 2014, 15:01 (GMT)
Fix for invalid particle pointer access in mixed particle/child loop.
November 21, 2014, 15:01 (GMT)
Better update function for particle settings affecting nested cloth
modifier.
November 21, 2014, 15:01 (GMT)
Another fix for particle instance child lookups, was not subtracting
parent amount.
November 21, 2014, 15:01 (GMT)
Fix for applying the bending randomness factor.

A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.
November 21, 2014, 15:01 (GMT)
Randomness factor for hair bending stiffness.

This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)
November 21, 2014, 15:01 (GMT)
Fix for particle instance initial frames.

These were not orthonormal and tended to flip with changing hair
direction, now use the particle hair matrix which is stable wrt. the
mesh surface.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021