December 2, 2019, 00:17 (GMT) |
Merge branch 'master' into tmp-overlay-engine # Conflicts: # source/blender/draw/modes/paint_texture_mode.c |
December 2, 2019, 00:03 (GMT) |
Overlay Engine: Change Antialiasing implementation to a novel method! |
December 1, 2019, 11:30 (GMT) |
Overlay Engine: Fix Sculpt Mask overlay |
November 29, 2019, 14:23 (GMT) |
Overlay Engine: Add SMAA to replace FXAA This gets rid of the TAA which needs to be added back |
November 28, 2019, 18:02 (GMT) |
Overlay Engine: Fix loose wire showing after edit mode and not showing in.. Material mode. |
November 28, 2019, 11:10 (GMT) |
Overlay Engine: Fix issue with facing overlay Render using the default view instead of the jittered view. |
November 27, 2019, 15:27 (GMT) |
Overlay Engine: Fix/Improve Temporal AntiAliasing We now render 5 samples using some kind of quicunx sample position with the first sample in the center and the 4 others being a rotated square. Also remove a bug where the last sample would never be rendered. |
November 27, 2019, 14:31 (GMT) |
Overlay Engine: Fix crash when enabling pose bone selection overlay |
November 27, 2019, 14:31 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 27, 2019, 13:56 (GMT) |
Cleanup: Code readability/simplicity |
November 27, 2019, 13:56 (GMT) |
Overlay Engine: Fix armature shape always transparent |
November 27, 2019, 13:56 (GMT) |
Overlay Engine: Wireframe: Fix wireframe overlay on top of infront objects |
November 27, 2019, 13:00 (GMT) |
Overlay Engine: Fix Paint overlays disapearing because of TAA |
November 27, 2019, 10:11 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 27, 2019, 09:45 (GMT) |
Overlay Engine: Make overlay parameters reset TAA |
November 27, 2019, 09:45 (GMT) |
Overlay Engine: Fix Armature bone toggle |
November 26, 2019, 17:56 (GMT) |
Overlay Engine: Update overlays on ID update |
November 26, 2019, 17:56 (GMT) |
Edit Armature: Tag armature after any operator to invalidate viewport This is needed for smart AA (avoid anoying flickering of the overlays). |
November 26, 2019, 15:11 (GMT) |
Fix Wireframe issue with infront objects We were testing against the stencil buffer but the actual stencil was not the one expected. But with current implementation it is not even required so we just bypass it. |
November 26, 2019, 14:39 (GMT) |
Fix infront selectability of solid objects |
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