Blender Git Statistics -> Developers -> erik85

Erik Abrahamsson (erik85)

Total Commits : 10
Master Commits : 9
Branch Commits : 1
First Commit : September 12, 2019
Latest Commit : April 28, 2021

Commits by Month

DateNumber of Commits
April, 20213
March, 20211
February, 20210
January, 20210
December, 20201
November, 20201
October, 20203
September, 20200
August, 20200
July, 20200
June, 20200
May, 20200
April, 20200
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20191

Commit Distribution

PathNumber of Commits
master9
temp-lanpr-staging1

Favourite Files

FilenameTotal Edits
object_modifier.c2
view3d_edit.c2
object_gpencil_modifier.c1
view3d_intern.h1
userdef_default_theme.c1
view3d_view.c1
versioning_userdef.c1
outliner_draw.c1
blender_light.xml1
object.c1

File Changes

ActionTotalPer Commit
Modified242.4

Code Changes

ActionTotalPer Commit
Lines Added47647.6
Lines Removed292.9

Latest commits Feed

Revision 11dc674 by Erik Abrahamsson / Antonio Vazquez (master)
April 28, 2021, 13:53 (GMT)
Gpencil: Fix for SVG import arc and float errors

Fix for the Arc commands (A/a) to successfully parse the 4th and 5th arguments.
Fix for floats without a specified integer part, like `.123`

File for testing:
{F10042021}

Reviewed By: filedescriptor

Differential Revision: https://developer.blender.org/D11099
Revision a65d5da by Erik Abrahamsson / Bastien Montagne (master)
April 26, 2021, 07:47 (GMT)
DeprecationWarning fix

This gets rid of a `DeprecationWarning` in bpy_types.py caused by invalid escape sequences.
More info here: https://docs.python.org/3/library/re.html

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10998
Revision f1cf706 by Erik Abrahamsson / Antonio Vazquez (master)
April 25, 2021, 16:31 (GMT)
Fix unreported "Convert Mesh to Gpencil" when fill material already exists

If an object named for example `Suzanne` is converted to Gpencil, a material called `Suzanne_Fill` will be created for the gpencil fill.
When this material already exists, the new material will be called `Suzanne_Fill.001` and the operator will not see that this material is already present the next iteration. This leads to a new material being created for every polygon.

This commit changes the code to search for a material starting with `ObjectName_Fill` instead of being equal to.

Reviewed By: filedescriptor, antoniov

Differential Revision: https://developer.blender.org/D11067
Revision 5ffbe43 by Erik Abrahamsson / Campbell Barton (master)
March 25, 2021, 13:39 (GMT)
Fix for T86613: Renaming in outliner doesn't trigger rename event

When subscribing to name-changes through the API,
the event doesn't trigger if the object is renamed in the outliner.
Fixed by publishing the RNA changes.

Reviewed By: lichtwerk

Ref D10732
Revision 6fbeb6e by Erik Abrahamsson / Hans Goudey (master)
December 28, 2020, 17:18 (GMT)
Add operator to copy a modifier to all selected objects

These two operators (one for grease pencil, one for other objects)
copy a single modifier from the active object to all selected objects.
The operators are exposed in the dropdown menus in modifier headers.

Note that It's currently possible to drag and drop modifiers between
objects in the outliner, but that only works for dragging to one object
at a time. Modifiers can also be copied with the "Make Links" operator,
but that copies *all* modifiers rather than just one. The placement
and scope of these new operators allow for more useful poll messages
and error messages as well.

Every object type that supports modifiers is supported. Although hook
and collision modifiers aren't supported because of an unexplained
comment in `BKE_object_copy_modifier`, other than that, every modifier
type is supported, including particle systems, nodes modifiers, etc.

The new modifiers are set active, which required two small tweaks to
`object.c` and `particle.c`.

Reviewed By: Hans Goudey (with additional edits)

Differential Revision: https://developer.blender.org/D9537
Revision f7223d5 by Erik Abrahamsson / Hans Goudey (master)
November 25, 2020, 21:37 (GMT)
UI: Allow theming the alternate row color in the sequencer

Previously, the alternate row color in the Video Sequence Editor was
just a shaded version of the editor's background color. This makes it
theme-able just like in the file browser and outliner, although the
default color is very slightly different.

Differential Revision: https://developer.blender.org/D9634
Revision 01d02e7 by Erik Abrahamsson / Campbell Barton (master)
October 29, 2020, 01:45 (GMT)
Fix 3D smooth-view ignoring lens when exiting camera view

Add NULL checks for `sview->ofs`, while it's currently never NULL
when a camera is set. The API allows for each member
to be set independently.
Revision 77a6b6f by Erik Abrahamsson / Campbell Barton (master)
October 27, 2020, 03:10 (GMT)
Fix T80819: Border zoom is isn't accurate in perspective view

Improved user experience by using viewport focal length
to calculate the new camera distance.

Also resizing the border to the same aspect ratio as
the window will help not zooming in more than expected.

Ref D9341
Revision 716af6a by Erik Abrahamsson / Campbell Barton (master)
October 27, 2020, 02:27 (GMT)
Modifier: apply modifier now works for lattice

Ref D9337
Revision a98d38b by Erik Abrahamsson / YimingWu (temp-lanpr-staging)
September 12, 2019, 01:13 (GMT)
Improve some textures UI properties click-drag precision

When click-dragging to change values in textures (for example Musgrave-
>Size to give an example) the step size is too big.

Reviewers: brecht, lichtwerk

Reviewed By: brecht, lichtwerk

Differential Revision: https://developer.blender.org/D5661

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021