Blender Git Loki

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September 9, 2020, 14:36 (GMT)
Cleanup: reduce variable scopes
September 9, 2020, 14:34 (GMT)
Fix T79038: Blender freezes on vertex paint on linked mesh data

This change promotes the work-a-round to the current solution.
There are options to solve this better, but needs more design.
September 9, 2020, 14:19 (GMT)
Add nullptr checks in the depsgraph physics relation builder

Without these check ASAN complains about null pointer member access.

Reviewed By: Sergey

Differential Revision: https://developer.blender.org/D8847
September 9, 2020, 14:19 (GMT)
Fix uvsculpt null pointer reference in paint.c

ASAN reported null pointer access when going into edit mode on the
default cube.

Check in uvculpt has been initialized before trying to use it.
September 9, 2020, 14:19 (GMT)
Fix material null pointer reference in buttons_context.c

ASAN reported null pointer access when converting a mesh to curves.
Check if the material is a null pointer before trying to use it.
September 9, 2020, 14:15 (GMT)
CMake: Force experimental features to be on/off based on release cycle

This makes it error-proof to disable/enable experimental features
during the release cycles. Since it is handled by CMake it should always
work reliably now (not depending on someone turning this on and off).

Reviewed by Sergey Sharybin.
September 9, 2020, 13:50 (GMT)
Add texture3D to debug layer
September 9, 2020, 13:44 (GMT)
Merge branch 'master' into greasepencil-edit-curve
September 9, 2020, 13:44 (GMT)
Merge branch 'master' into greasepencil-object
September 9, 2020, 13:43 (GMT)
Cleanup: reduce variable scope
Revision 842f52d by Hans Goudey (master)
September 9, 2020, 13:41 (GMT)
Cleanup: Rename public "bUnit" functions

This commit renames the functions in "BKE_unit.h` to be consistent
with the naming in the rest of blenkernel.

bUnit_AsString -> BKE_unit_value_as_string_adaptive
bUnit_AsString2 -> BKE_unit_value_as_string
bUnit_ReplaceString -> BKE_unit_replace_string
bUnit_ApplyPreferredUnit -> BKE_unit_apply_preferred_unit
bUnit_ToUnitAltName -> BKE_unit_name_to_alt
bUnit_ClosestScalar -> BKE_unit_closest_scalar
bUnit_BaseScalar -> BKE_unit_base_scalar
bUnit_IsValid -> BKE_unit_is_valid
bUnit_GetSystem -> BKE_unit_system_get
bUnit_GetBaseUnit -> BKE_unit_base_get
bUnit_GetBaseUnitOfType -> BKE_unit_base_of_type_get
bUnit_GetName -> BKE_unit_name_get
bUnit_GetNameDisplay -> BKE_unit_display_name_get
bUnit_GetIdentifier -> BKE_unit_identifier_get
bUnit_GetScaler -> BKE_unit_scalar_get
bUnit_IsSuppressed -> BKE_unit_is_suppressed

Differential Revision: https://developer.blender.org/D8828
September 9, 2020, 13:28 (GMT)
Remove GL_CHECK_ERROR as we now have debug wrappers
September 9, 2020, 13:09 (GMT)
Add more debug functions to the GL debug layer
September 9, 2020, 13:07 (GMT)
Force bind the default framebuffer when creating the context
September 9, 2020, 12:12 (GMT)
Fix T80464: Crash deleting bone constraints when the armature layer is
not active

Caused by {rB608d9b5aa1f1}

Prior to rB608d9b5aa1f1, the constraint was gotten using **context**
[CTX_data_pointer_get_type(C, "constraint", &RNA_Constraint) -- which is
valid for bones on hidden layers].
After rB608d9b5aa1f1, the constraint is found (or isnt) using
`edit_constraint_property_get` [this is **not** valid for bones on
hidden layers because internally `BKE_pose_channel_active` checks if the
bone is on an active layer].

Some observations:
- Every operator using `edit_constraint_property_get` doesnt work for
bones on inactive layers [delete, moveup, movedown, move to index (drag
n drop nowadays)]
-- moveup, movedown, move to index check if they could find a constraint
beforehand though (dont crash)
-- delete crashes (doesnt check if a constraint could actually be found)
- Every operator using `edit_constraint_property_get` for constraint
data doesnt work for bones on inactive layers [stretchto_reset,
limitdistance_reset, childof_set_inverse, ...]
-- these all check if they could find a constraint beforehand though
(dont crash)

This is because the poll function is using **context** to get the
constraint, the operators themselves use
**edit_constraint_property_get** which leads to inconsistent/unexpected
results.

Possible solutions were:
- [1] let the delete operator just work with the context constraint
again (like prior to rB608d9b5aa1f1) -- allows for deleting constraints
on bones in inactive layers
- [2] check if we could get a constraint -- prevents the crash, but does
**not** allow for deleting constraints on bones in inactive layers
- [3] make the poll `edit_constraint_poll_generic` be as strict as the
operators -- dont use **context** to get the constraint, but something
like **edit_constraint_property_get**
- [4] make the operators be more graceful and let them act on bones on
hidden layers -- let **edit_constraint_property_get** actually use the
same **context**

This patch implements [4], so poll an doperators are now in sync.
- prevents reported crash
- also enables operators for bone constraints on hidden layers
- also enables drag and drop reordering of constraints on hidden layers

This might be a candidate for 2.90.1? (if it is, take care to include
prior "Refactor getting constraints" refactoring commit)

Note: Adding constraints also doesnt work for bones on inactive layers
[that was the case in 2.79 as well -- it is also using
`BKE_pose_channel_active`]

Maniphest Tasks: T80464

Differential Revision: https://developer.blender.org/D8805
September 9, 2020, 12:12 (GMT)
Refactor getting constraints

This is the refactoring part of D8805 (should be no functional changes).

- exposes pose-related part of former 'get_constraints()' from
interface_templates.c to new ED_object_pose_constraint_list
- rename ED_object_constraint_list_from_context -->
ED_object_constraint_active_list

Also clarify comments on both of these.

ref T80464
ref https://developer.blender.org/D8805
September 9, 2020, 11:44 (GMT)
UI: improve search results by using fuzzy and prefix matching

Blender does string based searching in many different places.
This patch updates four of these places to use the new string
search api in `BLI_string_search.h`.

In the future we probably want to update the other searches as well.

Reviewers: Severin, pablovazquez

Differential Revision: https://developer.blender.org/D8825
September 9, 2020, 11:44 (GMT)
BLI: new string search api that supports fuzzy and prefix matching

This adds a generic string search library in `BLI_string_search.h`.
The library has a simple to use C api that allows it's users to
filter and sort a set of possible search results based on some
query string.

Reviewers: Severin

Differential Revision: https://developer.blender.org/D8825
September 9, 2020, 10:38 (GMT)
Fix T80626: Crash adding custom-data layers after reloading the file

Regression in a48d78ce07f4f which caused the meshes CustomData
to be written before it's layer values were updated for writing.
September 9, 2020, 10:18 (GMT)
Fix T80613: Assert in UI_but_number_precision_set

-1 is a valid value to pass as RNA float precision. We let the UI code
figure out an appropriate precision then. So don't fail the assert if
-1 is passed.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021