August 5, 2020, 08:28 (GMT) |
Fix: clog: copy message on record init |
August 5, 2020, 08:17 (GMT) |
Fluid: Added MAC information interpolation for cell-centered display vectors |
August 5, 2020, 07:37 (GMT) |
Merge branch 'master' into soc-2020-info-editor # Conflicts: # source/blender/io/alembic/exporter/abc_export_capi.cc |
August 5, 2020, 07:27 (GMT) |
Versionbump: v2.83.5-beta |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 5, 2020, 06:24 (GMT) |
August 5, 2020, 06:00 (GMT) |
Versionbump: v2.83.4-release |
August 5, 2020, 02:15 (GMT) |
Merge branch 'master' into soc-2020-custom-menus |
August 5, 2020, 01:56 (GMT) |
Cleanup: missing 'initialize' -> 'init' from previous cleanup |
August 5, 2020, 01:49 (GMT) |
Cleanup: spelling |
August 5, 2020, 00:35 (GMT) |
Fix unreported crash in gpu_free_unused_buffers As far as I can see, this problem was introduced with the gpu_free_unused_buffers() changes in rB97b597c. The code checks the returned pointer to stop looping, but the last iteration will return the last GPUTexture and set the queue to NULL, meaning that the next pop() will crash. Differential Revision: https://developer.blender.org/D8468 |
August 5, 2020, 00:26 (GMT) |
EEVEE: LightCache: Add warning if the cache cannot be saved |
August 5, 2020, 00:26 (GMT) |
Fix T78529: Blend file corrupted during save caused by high Cubemap Size This just avoid the corruption. A better fix still need to be finished. See P1564 |
August 5, 2020, 00:26 (GMT) |
EEVEE: LightCache: Prevent crash when using a lightcache too big Some implementation have different maximum texture size. This patch avoid crash when texture allocation fails when: - trying to bake a lightcache too big for the OpenGL imeplementaion. - loading a cache from file that is too big for the OpenGL imeplementation. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021