August 5, 2020, 00:26 (GMT) |
GPUTexture: Check PROXY textures for cubemap types It can happen than some textures are not supported on some implementation even if they fix the `GPU_max_texture_size` and `GPU_max_texture_layers`. |
August 5, 2020, 00:26 (GMT) |
GPUTexture: Improve debug print |
August 5, 2020, 00:26 (GMT) |
Fix T79213 EEVEE: rendering with motion blur can change current frame It seems to be expected that the render engine reset to the right CFRA if it modifies it. |
August 4, 2020, 23:40 (GMT) |
Fix T79497: Crash when removing strips with prefetching This was already fixed by 0471349c90df but accidentally removed in refactor. |
August 4, 2020, 22:13 (GMT) |
cloth sim mode |
August 4, 2020, 21:34 (GMT) |
Merge branch 'blender-v2.90-release' |
August 4, 2020, 21:33 (GMT) |
Fix T78665: Face Set visibility reverted when chaning Multires Levels Face Sets where only set and updated on the PBVH after starting a sculpt tool. In order to preserve the visibility they store when changing levels, they need to be updated and sync also on PBVH creation Reviewed By: sergey Maniphest Tasks: T78665 Differential Revision: https://developer.blender.org/D8225 |
August 4, 2020, 21:21 (GMT) |
Fix missing duplicates in the subdiv_ccg neighbors function Duplicates of a grid corner adjacent to an edge which are on the adjacent grid of the same face were not added when requested. Needed for D8356 to work, it may also fix some other bug in Multires. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8385 |
August 4, 2020, 21:06 (GMT) |
Sculpt: Cloth brush Pin Simulation Boundary property The cloth brush has a defined simulated area with a falloff. In the falloff area (the area between the dashed white circle and the exterior white circle), simulation properties change in order to fade out the simulation deformation effects towards the boundary. With some brushes and stroke types (like anchored strokes with pinching or grabbing with full strength), it is possible to apply more force than what the boundary falloff can compensate, so the simulation breaks when this happens. This option pins the falloff area with softbody constraints, This produces a much better deformation falloff and it is no longer possible to move the vertices near the simulation boundary, so the simulation won't break no matter the strength of the forces applied inside the simulated areas. This is an option as it is particularly useful for some brushes to add localized details, but for brushes that are supposed to deform the entire mesh (like the grab brush in D8424), this can add unwanted softbody constraints that affect the simulation result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8435 |
August 4, 2020, 20:52 (GMT) |
Sculpt: Split Box Mask into its own operator Box mask is not a selection, so it should not be part of the select operator. This allows to add more sculpt mode specific functionality and properties and to share more code with the lasso mask operator in a later refactor. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8456 |
August 4, 2020, 20:15 (GMT) |
Initial attempt at splitting for volumes. |
August 4, 2020, 19:35 (GMT) |
Merge branch 'master' into newboolean |
August 4, 2020, 19:20 (GMT) |
Resetting some stuff that got messed up with previous commit. |
August 4, 2020, 18:21 (GMT) |
Merge branch 'master' into soc-2020-outliner |
August 4, 2020, 18:15 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 4, 2020, 18:12 (GMT) |
Fix T78688: Crash changing workspace with specific fullscreen setup When switching workspaces we need to have an unused screen layout that we can activate. The other window now showed the only available screen layout in fullscreen though. Usually when there's no unused screen layout we duplicate an existing one, but that code didn't respect the fullscreen case properly. This also tries to clean up the logic a bit, but things are still rather complicated to follow. Changes in this code are always risky. Of course things worked fine in my tests, but I wouldn't be surprised if something breaks. |
August 4, 2020, 18:05 (GMT) |
Fix T74796: Outliner child objects hidden when collections are filtered Filtering Collections when also filtering object children would only display the parent object. Add a check for the NO_CHILDREN filter before creating the object-parent hierarchy. |
August 4, 2020, 17:48 (GMT) |
Fixed several filtering bugs. Several bugs with the acceleration filters cauased crashes and incorrect results. Redid the error analysis and found some mistakes. There was also a bug in the code for checking non-trivial intersections. Now you can boolean a standard cube and cylinder and scale the cylinder without crashing. Also rewrote the tri-tri intersection code to make it more understandable and also prepare the way for more floating filters. |
August 4, 2020, 17:43 (GMT) |
Fix T71488: Flipping Custom Split Normal Data leads to artifacts The winding order of the faces changes when flipping the faces. This lead to the loop indices changing as well. Now we take this into account when restoring and flipping the custom normals. Before the normals would be swapped. |
August 4, 2020, 17:32 (GMT) |
Fix T71488: Flipping Custom Split Normal Data leads to artifacts The winding order of the faces changes when flipping the faces. This lead to the loop indices changing as well. Now we take this into account when restoring and flipping the custom normals. Before the normals would be swapped. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021