Blender Git Commit Log

All Blender Git commits.

Page: 1397 / 8462

August 5, 2020, 08:28 (GMT)
Fix: clog: copy message on record init
August 5, 2020, 08:17 (GMT)
Fluid: Added MAC information interpolation for cell-centered display vectors
August 5, 2020, 07:37 (GMT)
Merge branch 'master' into soc-2020-info-editor

# Conflicts:
# source/blender/io/alembic/exporter/abc_export_capi.cc
August 5, 2020, 07:27 (GMT)
Versionbump: v2.83.5-beta
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:48 (GMT)
Merge branch 'blender-v2.90-release' into master
August 5, 2020, 06:24 (GMT)
Keymap: add back Shift-K to cut-through selected faces

Resolves T78540
August 5, 2020, 06:00 (GMT)
Versionbump: v2.83.4-release
August 5, 2020, 02:15 (GMT)
Merge branch 'master' into soc-2020-custom-menus
August 5, 2020, 01:56 (GMT)
Cleanup: missing 'initialize' -> 'init' from previous cleanup
August 5, 2020, 01:49 (GMT)
Cleanup: spelling
August 5, 2020, 00:35 (GMT)
Fix unreported crash in gpu_free_unused_buffers

As far as I can see, this problem was introduced with the gpu_free_unused_buffers() changes in rB97b597c.

The code checks the returned pointer to stop looping, but the last iteration will return the last GPUTexture and set the queue to NULL, meaning that the next pop() will crash.

Differential Revision: https://developer.blender.org/D8468
August 5, 2020, 00:26 (GMT)
EEVEE: LightCache: Add warning if the cache cannot be saved
August 5, 2020, 00:26 (GMT)
Fix T78529: Blend file corrupted during save caused by high Cubemap Size

This just avoid the corruption. A better fix still need to be finished.

See P1564
August 5, 2020, 00:26 (GMT)
EEVEE: LightCache: Prevent crash when using a lightcache too big

Some implementation have different maximum texture size.
This patch avoid crash when texture allocation fails when:
- trying to bake a lightcache too big for the OpenGL imeplementaion.
- loading a cache from file that is too big for the OpenGL imeplementation.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021