Blender Git Loki

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April 14, 2020, 16:12 (GMT)
Fix T75589: Image Sequences have no data on file load.

Issue was with setting of frame to load from an image sequence,
synchronization was not done properly at some point, leading to
generation of an invalid final filepath to be read.
April 14, 2020, 15:32 (GMT)
Cleanup: PEP8 for python changes
April 14, 2020, 15:27 (GMT)
Merge branch 'master' into temp-node-socket-buttons
April 14, 2020, 15:26 (GMT)
Cleanup: PEP8 for python changes
April 14, 2020, 15:14 (GMT)
Fix Windows build error introduced in Wintab commit revert
April 14, 2020, 14:32 (GMT)
Merge branch 'master' into temp-checkbox-layout-tweaks
April 14, 2020, 14:17 (GMT)
Cleanup: Remove unused defines
April 14, 2020, 14:09 (GMT)
RNA: Fixed incorrect depsgraph tagging for Object.color and pass_index

These options do not influence the transform, but do (potentiall) influence
the shading.
April 14, 2020, 13:50 (GMT)
Fix showing check-boxes in menu-search
Revision de47bf6 by Campbell Barton (master)
April 14, 2020, 13:33 (GMT)
Cleanup: remove text editor 'select' option that did nothing
Revision b800a05 by Campbell Barton (master)
April 14, 2020, 13:33 (GMT)
Revert "Cleanup: remove unused text.selection_set select option"

This reverts commit 9af0cdcd9349b6c0fd1cc0e57a58254e21e1bd3b.

Removed this feature because of confusion
caused by incorrect description.
April 14, 2020, 13:33 (GMT)
EEVEE: Motion Blur: Fix crash when motion blur is not enabled
April 14, 2020, 13:12 (GMT)
Fix T75629: Disallow dragging collection instance into itself

Differential Revision: https://developer.blender.org/D7408
April 14, 2020, 12:39 (GMT)
Don't use split layout for operator properties if all are checkboxes

Having a split layout looks broken if all items are checkboxes and there
is no heading text, because it only uses half the width then.
So this checks if all visible properties are booleans and if so,
disables the split layout. A bit hacky but this should generally work.
If needed we can add more control in future (e.g. default layout hints
for operators).
April 14, 2020, 11:47 (GMT)
Add Boolean Math, Switch and Float Compare function nodes

Since those nodes did not exist for shader node trees before,
I implemented them directly as "function nodes". Those could later
be used in shader node trees as well.

Differential Revision: https://developer.blender.org/D7424
April 14, 2020, 10:50 (GMT)
Merge branch 'master' into greasepencil-object
April 14, 2020, 10:48 (GMT)
GPencil: Add missing 2.82 Random Layer color removed in refactor

Use a single color by object in grease pencil is not practical because is necessary to see all layers.

To tint by layer, the layer tint parameter is used and not the material color as is done in other modes.

This function has been backported from 2.82 because was removed in the 2.83 refactor.
April 14, 2020, 10:36 (GMT)
Add Complex Solidify option for thickness per face

Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.

For each face it uses the minimal weight assigned to its vertices to control
the thickness.

This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.

Differential Revision: https://developer.blender.org/D7340

Reviewed and minor cleanups by Batien Montagne (@mont29).
April 14, 2020, 10:31 (GMT)
Use some shader nodes in the simulation nodes

This makes a subset of the shader nodes available in simulation node trees.
More can be made available in the future, but we might not be able to actually
implement all the nodes before the release.

For now, their name remains `ShaderNode...`. We should rename them to
e.g. `FunctionNode...` and move them to a separate folder in the future.

Differential Revision: https://developer.blender.org/D7422
April 14, 2020, 10:18 (GMT)
Improve Solidify/Bevel Modifier cooperation

Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.

Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.

Differential Revision: https://developer.blender.org/D7334

Reviewing and minor cleanups: Bastien Montagne (@mont29).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021