February 3, 2020, 16:53 (GMT) |
Codesign: Fix wrong logging message |
February 3, 2020, 16:31 (GMT) |
Merge branch 'blender-v2.82-release' |
February 3, 2020, 16:03 (GMT) |
Codesign: Add codesign for macOS worker Works similarly to Windows configuration where buildbot worker and codesign machines are communicating with each other using network drive. |
February 3, 2020, 15:58 (GMT) |
GPencil: Fix crash when remove points in cyclic strokes The geometry must be calculated for new joined stroke, not for parts to join. |
February 3, 2020, 15:37 (GMT) |
Codesign: Tweaks to make it work on final machines |
February 3, 2020, 15:15 (GMT) |
Overlay: Armature: Fix wireframe display type not working as 2.81 |
February 3, 2020, 15:15 (GMT) |
Overlay: Armature: Improve bone outline z-bias in orthographic mode The bias was too big and cause interpenetration on geometry that was in front of bones. |
February 3, 2020, 15:15 (GMT) |
Fix T65114 Overlay: Armature: Bones with negative scale have wrong display This moves the backface culling to the fragment shader to avoid all the limitations of the current system. This has a cost but it is unlikely that bone drawing will be a bottleneck. |
February 3, 2020, 13:32 (GMT) |
Merge branch 'blender-v2.82-release' |
February 3, 2020, 13:32 (GMT) |
Fix T73472: Crash in override code on dirty pose bone pointers. Usual issue from those dear Bone pointers in pose data... Note that this is more like minimal-risk, quick fix, it's nothing like 'nice to have' code. Think proper solution would be to refactor handling of those kind of 'caches' to ensure they are valid/up-to-date in a much easier way, at the very least. Ideal solution being to get fully rid of those horrors, of course, but let's not dream here. ;) |
February 3, 2020, 13:07 (GMT) |
Merge branch 'blender-v2.82-release' |
February 3, 2020, 13:07 (GMT) |
Buildbot: Specify path to macOS codesign |
February 3, 2020, 11:16 (GMT) |
Cleanup: Rearrange ED_armature.h |
February 3, 2020, 11:05 (GMT) |
Warp Modifier add invert vgroup option Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers. Uses the existing flag char that is labeled unused. Differential Revision: https://developer.blender.org/D6720 |
February 3, 2020, 11:01 (GMT) |
Fix: Broken tweak select-transform in Dopesheet Clicking and dragging (aka tweaking) an unselected item should select it, deselect others and translate. After rB395dfff103e1, it would not deselect others anymore. |
February 3, 2020, 10:55 (GMT) |
Displace Modifier add invert vgroup option Adds the invert vertex weights option to the Displace modifier. Adds a flag and char padding to the Displace modifier DNA for the invert group boolean. Differential Revision: https://developer.blender.org/D6686 |
February 3, 2020, 10:35 (GMT) |
Fix T73364: crash calling particle_sytem.co_hair() on disabled particles |
February 3, 2020, 10:05 (GMT) |
Fix T73559: UDIM Crash Fill Tile The function `gpu_texture_create_tile_array` checked for a valid tile ibuf when determining the packing location. During the actual packaging it didn't. As the tiles are already ignored when selecting the packing location, we can also ignore it when copying it to the glTexture. Therefore this patch removes the existing BLI_assert and replaces it with a NULL check. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D6738 |
Revision 8c75037 by Bastien Montagne (id-ensure-unique-memory-address, readfile-rework-refcount-handling, undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 3, 2020, 09:52 (GMT) |
readfile: Quick experiment with refcounting moved to libquery. Having that extra ID users handling at readfile level, besides generic one ensured by libquery, has been something bothering me for a long time (had to fix my share of bugs due to mismatches between those two areas). Further more, work on undo speedup will require even more complex ID refcount management if we want to keep it in readfile.c area. So idea is instead to generalize what we did for linked data already when undoing: recompute properly usercount numbers after liblink step, for all IDs. Note that extra time required here is neglectable in a whole .blend file reading (few extra milliseconds when loading a full production scene e.g.). |
February 3, 2020, 09:37 (GMT) |
GPencil: Cleanup duplicated context function call |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021