Blender Git Loki

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February 4, 2020, 08:08 (GMT)
GPencil: Fix variable out of scope
February 4, 2020, 08:02 (GMT)
Merge branch 'blender-v2.82-release'
February 4, 2020, 08:02 (GMT)
Merge branch 'blender-v2.82-release'
February 4, 2020, 07:41 (GMT)
Fix T73234: Undo/redo with local collection crashes

Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
February 4, 2020, 06:46 (GMT)
Fix T73095: Edit Mode Overlay Linked Mesh

When using duplicate linked meshes, objects that are not in edit-mode will be drawn as
it is in edit mode, when another object with the same mesh is in edit mode.
This will not be the case when one of the objects are influenced by modifiers. The change
reflects more how it was done in Blender 2.79.

The current change introduces a draw manager method that checks in detail who is responsible
for the drawing (render engine or overlay engine). If the edit mesh is not the original or
the object that is drawn doesn't draw the original mesh the object will be drawn by the render
engine.

Known Limitation of this patch is that the rendering outside edit mode doesn't reflect the
latest changes until the user switches between object and edit mode. When there are no
modifiers in use, the updating is done immediately.

IMO this would be sufficient for blender 2.82, it also fixes parts of T72733.
The updating of the surface batches requires more development and is
post-poned for now.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6737
February 4, 2020, 03:39 (GMT)
Merge branch 'blender-v2.82-release'
February 4, 2020, 03:35 (GMT)
Fix: UI: Spelling and Capitalization
February 3, 2020, 21:04 (GMT)
Fix T73537: Particle system Crash

Added sanity check in the flow / obstacle object loops that check if the modifier data is valid. Ideally this should not be needed. However, in remove_particle_systems_from_object() the fluid modifier can get freed. It is not yet clear whether the modifier free call is really needed or not.
February 3, 2020, 18:54 (GMT)
Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"

This was caused by additional depth pass not rendering in the correct
view.
February 3, 2020, 18:47 (GMT)
Allow setting any object as "anchor" (to set base location/rotation)

Not sure how much of this will actually stay in, but it should allow us
experimenting with different ways to set the base position.
Also, when an anchor is set, the location/rotation of it and the VR base
position are synched.
February 3, 2020, 18:16 (GMT)
GPencil: Hide other frames in multiedit if Overlay main switch is OFF
February 3, 2020, 17:53 (GMT)
Overlay: Armature: Fix Display armature as bound box in object mode
February 3, 2020, 17:45 (GMT)
Fix CMake error with versions older than 3.9
February 3, 2020, 17:41 (GMT)
UI: invert toolbar icon colors for light toolbar button background

Fixes T64177.

Differential Revision: https://developer.blender.org/D6649
February 3, 2020, 17:40 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 17:37 (GMT)
Fix T73045 Crash entering edit mode for "Object Font" instance mesh

Font duplicator was not outputing dupli-objects using evaluated object
pointers, leading to crash because original object are not supposed to
be drawable.
February 3, 2020, 17:35 (GMT)
Fix Cycles particle hair rendering broken after recent changes

This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
February 3, 2020, 17:35 (GMT)
GPencil: Recalc geometry only for deform sculpt
February 3, 2020, 17:16 (GMT)
GPencil: Remove double calculation of geometry in Push sculpt brush
February 3, 2020, 16:53 (GMT)
Merge branch 'blender-v2.82-release'
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021