Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2049 / 8462

November 21, 2019, 12:00 (GMT)
Cleanup: remove unused value2d gizmo
November 21, 2019, 12:00 (GMT)
Missed last commit
November 21, 2019, 11:48 (GMT)
fix network evaluation
November 21, 2019, 11:45 (GMT)
Tool System: make smooth & randomize modal operators

Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
November 21, 2019, 11:45 (GMT)
Object: edit-mode data support for object vertex coordinate access

Allows to access/transform/restore edit-mode
coordinates in a generic way.
November 21, 2019, 11:31 (GMT)
Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.

Removed the weight limit and made the setting more clear in what it actually does.
IE, it controlls the weight of the vertices of the cloth mesh

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5450
November 21, 2019, 11:24 (GMT)
Fix T71412: Add transform component to deforming modifier

Dynamically bound mesh deform modifiers failed to update the viewport on
object transformation of deformer. The TODO by Sergey, which suggested
adding the transform component to the depsgraph, was already there, and
worked to fix T71412.
November 21, 2019, 10:58 (GMT)
Add curve decimate in the graph editor

Added a animation curve decimate operator in the graph editor

Reviewed By: Sybren

Differential Revision: https://developer.blender.org/D4841
November 21, 2019, 09:35 (GMT)
USD: updated GTest to use the BlendfileLoadingBaseTest introduced in D6246
November 21, 2019, 09:33 (GMT)
Mantaflow: Removed cache reset setup for now
November 21, 2019, 09:23 (GMT)
Merge branch 'wip-ctest-blenloader' into sybren-usd
November 21, 2019, 09:22 (GMT)
Fixed memory leak
November 21, 2019, 09:01 (GMT)
Fix T71621: VSE crashes when playing last frame of audio

Due to some floating point errors the last frame of a VSE audio strip can
cause integer overflow and crash Blender. This overflow was caused by a
cast from `int64_t` to `int` without prior check. The crash is fixed by
keeping the variable as `int64_t` for as long as possible.
Revision ba1e9ae by Hans Goudey (master)
November 20, 2019, 21:25 (GMT)
Bevel: Custom Profile and CurveProfile Widget

Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
November 20, 2019, 20:59 (GMT)
UI: Text Editor Visual Changes

Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support.

Differential Revision: https://developer.blender.org/D6268

Reviewed by Campbell Barton
November 20, 2019, 19:52 (GMT)
Merge branch 'master' into tmp-overlay-engine
November 20, 2019, 19:51 (GMT)
Overlay Engine: Armature: Bone selection overlay

I forgot to implement this back
November 20, 2019, 19:51 (GMT)
BLF: Remove use of geometry shader
November 20, 2019, 19:51 (GMT)
Cleanup: Remove more unused files
November 20, 2019, 19:51 (GMT)
GPU: Remove The use of geom shader for dashed lines

Use the same trick used in overlay engine.

Also fixed some undefined behavior with missing viewport uniform in some
calls.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021