Revision 2b805f0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 18:30 (GMT) |
move multi functions to functions2 |
Revision 72eb10b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 18:11 (GMT) |
copy generic data structures to functions2 |
Revision 3245372 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 18:05 (GMT) |
initial functions2 folder |
November 1, 2019, 17:40 (GMT) |
Merge branch 'blender-v2.81-release' |
November 1, 2019, 17:32 (GMT) |
Fix T71247: Outliner pose toggle looses bone selection The outliner didn't account for weight-paint + pose-mode, making it consider all pose bones unselected. When syncing selection, bones were unselected. This adds a context argument to passed to drawing functions since finding the weight-paint pose-object in the drawing loop isn't efficient. |
November 1, 2019, 17:23 (GMT) |
Windows: Replace deprecated SHGetFolderPathW No functional change. Differential Revision: https://developer.blender.org/D6172 |
November 1, 2019, 16:58 (GMT) |
Fix python error when trying to delete presets In some cases the default data paths for blender does not exist. For example on windows when using the portable install. This would lead to errors when trying to lookup default paths in is_path_builtin. Now we handle cases like this gracefully. |
November 1, 2019, 16:02 (GMT) |
UI: Disk to Disc Spelling Change Identifiers for icons representing optical drives should use 'disc', not 'disk'. Differential Revision: https://developer.blender.org/D6166 Reviewed by Julian Eisel |
November 1, 2019, 15:54 (GMT) |
GPencil: New Color Mix panel |
November 1, 2019, 15:49 (GMT) |
Mantaflow: Optimization for parallel tasks Default value in minimum iter per thread was preventing multithreading to kick in |
November 1, 2019, 15:19 (GMT) |
GPencil: Fix compiler warnings |
November 1, 2019, 14:41 (GMT) |
Overlay Engine: Add Grid |
November 1, 2019, 14:40 (GMT) |
Overlay Engine: Initial Commit This merges all overlay draw engines into one unique engine. The goal here is to have more flexibility on how to draw overlays and overcome some of the current design limitation. |
November 1, 2019, 14:10 (GMT) |
Fix T70725: Frame Symmetry Stroke Frame Selected centers around the last valid stroke. When Symmetry is enabled the last mirrored `location` was added to the `average_stroke_accum` in stead of the original stroke location. This patch will add the `true_location` to the `average_stroke_accum`. This contains the original stroke location. Issue happened in Vertex and Weight paint. Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D6161 |
Revision 6379f1d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 13:37 (GMT) |
improve performance when iterating over mask indices |
Revision f354aeb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 13:35 (GMT) |
cleanup name access |
November 1, 2019, 13:31 (GMT) |
Merge branch 'blender-v2.81-release' |
November 1, 2019, 13:30 (GMT) |
Revision ae8332f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 1, 2019, 13:17 (GMT) |
introduce MFMask |
November 1, 2019, 09:56 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021