September 12, 2019, 01:13 (GMT) |
Improve some textures UI properties click-drag precision When click-dragging to change values in textures (for example Musgrave- >Size to give an example) the step size is too big. Reviewers: brecht, lichtwerk Reviewed By: brecht, lichtwerk Differential Revision: https://developer.blender.org/D5661 |
September 12, 2019, 01:13 (GMT) |
Fix T68840: Metaballs update 'NEVER' method not working Was always evaluating due to typo in rB34ab90f546f0. Reviewers: brecht Maniphest Tasks: T68840 Differential Revision: https://developer.blender.org/D5695 |
September 12, 2019, 01:13 (GMT) |
Eevee: Shadow map refactor Reviewed By: brecht Differential Revision: https://developer.blender.org/D5659 |
September 12, 2019, 01:10 (GMT) |
Cleanup: de-duplicate code |
September 12, 2019, 01:10 (GMT) |
Depsgraph: Ensure it's fully evaluated after POST callbacks It is possible that POST callbacks will modify objects or relations. This change makes it so an extra update pass is done if needed. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5690 |
September 12, 2019, 01:10 (GMT) |
UI: use boolean for sequencer reverse frames Revert part of 04b86c21bf522 The option to reverse frames is used elsewhere as a boolean which makes sense since reversing playback is a special case. |
September 12, 2019, 01:10 (GMT) |
GPencil: New Operator to set the active object material based on the selected stroke material The operator set as active object material the material used in the selected stroke. Access to the operator were added in the stroke menu and context stroke menu. Reviewers: antoniov, pepeland Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5692 |
September 12, 2019, 01:10 (GMT) |
Fix T69532: Wave texture fails with a compile error. `noise_turbulence` was renamed to `fractal_noise`. Reviewers: brecht Differential Revision: https://developer.blender.org/D5691 |
September 12, 2019, 01:10 (GMT) |
Fix: Compile error due to undefined isinf function. Some implementations of the standard c++ library doesn't define its functions in the global namespace. So the `isinf` function might fail in some systems. To fix this, we use the `ensure_finite` function instead. Reviewers: brecht Differential Revision: https://developer.blender.org/D5687 |
September 12, 2019, 01:10 (GMT) |
Buildbot: enable tests to run again These will not stop the build on failure yet, first step is to get them passing more reliably. |
September 12, 2019, 01:10 (GMT) |
Tracking: Enable "Render Undistorted" only if there is actual distortion Applies to "Setup Tracking Scene" operator which configures background images for the viewport. Solves unnecessary slowdown and higher memory usage when camera's model does not have any effective distortion. Differential Revision: https://developer.blender.org/D5520 |
September 12, 2019, 01:10 (GMT) |
Depsgraph: Free user code from worry about updates flush |
September 12, 2019, 01:10 (GMT) |
Depsgraph: Pass bmain to evaluation function Currently unused, makes code ready for an upcoming change. |
September 12, 2019, 01:10 (GMT) |
Industry Compat keymap: Add Batch Rename to Alt-Return |
September 12, 2019, 01:10 (GMT) |
File Browser UI: Use 'Install' instead of ''Install Add-on from File...' as the name of the execute button The old name didn't fit inside the button, and this fits with simpler Open/Save labels too. |
September 12, 2019, 01:10 (GMT) |
Fix T69522: Render Region not refreshing Output Properties setting/clearing render region uses ND_RENDER_OPTIONS notifier, but listener was only refreshing RENDER and VIEWLAYER tabs in that case, whereas the render region buttons are located in OUTPUT tab. Reviewers: billreynish Maniphest Tasks: T69522 Differential Revision: https://developer.blender.org/D5685 |
September 12, 2019, 01:10 (GMT) |
Mesh Batch Cache: Fix threading issue I believed the crash I experienced happened because: 1. The `extract_pos_nor_init` function is called. 2. Tasks are added to the task pool for `extract_pos_nor`. 3. The tasks begin to be executed while more tasks are added. 4. In some rare cases, all existing tasks are finished, but not all have been added yet. 5. This let the task-counter go down to zero. 6. This triggered a call to `extract_pos_nor_finish`. 7. Then more tasks are added and in the end `extract_pos_nor_finish` is called again. A solution is to use a task pool that is suspended when created. Unfortunately, there was an outdated comment, that was probably the root cause of the issue. Reviewers: fclem, sergey Differential Revision: https://developer.blender.org/D5680 |
September 12, 2019, 01:10 (GMT) |
MovieClip: Make name of Active Clip consistent in UI Using the currently active movie clip had different names in the interface: In scene context it was "Active Movie Clip", in Camera Background Images it was "Camera Clip", in Constraints it was "ActiveClip". I made all those instances use "Active Clip", which is descriptive enough and also the shortest of the three. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D5400 |
September 11, 2019, 21:31 (GMT) |
3D View: only show origin axes when in object mode |
September 11, 2019, 21:28 (GMT) |
Fix transforming armature origins Using geometry update doesn't work on armatures. |
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