Revision cdc4324 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 9, 2019, 14:23 (GMT) |
Falloff input in Drag Force node |
September 9, 2019, 14:20 (GMT) |
GPencil: Fix unreported problem when main Onion switch is disabled The main switch was not checked and the function was doing all calculations, but the data was not used. This makes all slower than expected because the user had the Onion Skinning disabled, but internally was running. |
Revision 5d319ba by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 9, 2019, 14:17 (GMT) |
new Drag Force node |
September 9, 2019, 14:04 (GMT) |
Cleanup: expand tabs |
September 9, 2019, 14:04 (GMT) |
Cleanup: missing break & shadowing warnings |
Revision 4e98b13 by Sebastian Parborg September 9, 2019, 13:58 (GMT) |
Removed debug .obj file outputs |
September 9, 2019, 13:50 (GMT) |
Merge branch 'master' into greasepencil-object |
September 9, 2019, 13:50 (GMT) |
Sculpt: Mesh Filter Tool The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis. This commit also includes the FilterCache, which is needed in some new operators and tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5513 |
September 9, 2019, 13:45 (GMT) |
Fix compiler error in Windows introduced in 322c03f13cb5a756902f310c2a34cf78825fe02d |
Revision 706bd95 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 9, 2019, 13:45 (GMT) |
Merge branch 'master' into functions |
Revision 40e9cf9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 9, 2019, 13:43 (GMT) |
initial new attributes block storage |
September 9, 2019, 13:41 (GMT) |
GPencil: Fade layer using background color Now the fade layer uses the same logic used to fade objects and also is available in all modes. Reviewers: mendio, pepeland Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D5707 |
September 9, 2019, 13:34 (GMT) |
Sculpt: Elastic Deform Brush This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf It includes grab, biscale grab, triscale grab, scale and twist. All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5634 |
September 9, 2019, 13:23 (GMT) |
Cleanup: clang-format |
September 9, 2019, 13:19 (GMT) |
Fix T69663: 2.81 Cant open/append/link a blend file but 2.8 can Was a problem in the versioning code from rBbaaa89a0bc54, since the TexMapping struct could already be freed and node->storage could already be set to NULL (if a file with the new mapping node [saved from (2, 81, 8) or newer] is opened in a blender version prior to (2, 81, 8) and saved from there again). Reviewers: brecht Maniphest Tasks: T69663 Differential Revision: https://developer.blender.org/D5723 |
September 9, 2019, 13:17 (GMT) |
DNA: initial DNA defaults support This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading. |
September 9, 2019, 13:15 (GMT) |
GPencil: Change Arrange Strokes menu order Before: Bring Forward, Send Backward, Bring to Front, Send to Back. After: Bring to Front, Bring Forward, Send Backward, Send to Back. |
September 9, 2019, 13:12 (GMT) |
Sculpt: Draw Sharp Brush This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5530 |
September 9, 2019, 12:39 (GMT) |
Cleanup: remove unused scene struct members |
September 9, 2019, 12:26 (GMT) |
Move callbacks API from BLI to BKE Preparing for the bigger changes which will be related on passing dependency graph to various callbacks which need it. Differential Revision: https://developer.blender.org/D5725 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021