Blender Git Commit Log

All Blender Git commits.

Page: 2237 / 8462

August 27, 2019, 10:25 (GMT)
UI: make layout in adjust last operator popup consistent with corner panel

Differential Revision: https://developer.blender.org/D5581
August 27, 2019, 10:24 (GMT)
fix some more warnings
August 27, 2019, 10:20 (GMT)
avoid some warnings
August 27, 2019, 10:18 (GMT)
Cleanup: clang-format
August 27, 2019, 10:18 (GMT)
Build: run ldconfig for OpenImageDenoise in install_deps.sh

Differential Revision: https://developer.blender.org/D5580
August 27, 2019, 10:17 (GMT)
fix some warnings
August 27, 2019, 09:55 (GMT)
remove unnecessary semicolon
August 27, 2019, 09:52 (GMT)
Fix T69165: wrong update function on Bone b-bone properties crashes.

Obvious fix suggested by @lichtwerk.
August 27, 2019, 09:20 (GMT)
Fix T69166: built-in start-up file has unnecessary screen data
August 27, 2019, 09:20 (GMT)
Cleanup: use static set instead of list
August 27, 2019, 09:19 (GMT)
Merge branch 'master' into functions
August 27, 2019, 09:14 (GMT)
Fix compiler error in Windows

This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f
August 27, 2019, 09:06 (GMT)
Compositor: Run only one instance of OIDN at a time.

Running multiple instances of OIDN simultaneously can use dozens
of GBs of memory. Since OIDN is multithreaded internally, we can run
only one instance at a time and should not lose much performance.
Fixing T69006
August 27, 2019, 06:56 (GMT)
Workbench: Specular Highlighting for MatCaps

With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
August 27, 2019, 06:35 (GMT)
UV Editor: Remove Unimplemented Show Edges Option

Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.

Differential Revision: https://developer.blender.org/D5446
August 27, 2019, 05:38 (GMT)
Cleanup: rename max_len -> alloc_len
August 27, 2019, 05:07 (GMT)
Cleanup: struct member name wasn't descriptive
August 27, 2019, 05:01 (GMT)
Cleanup: unused warning
August 27, 2019, 04:42 (GMT)
Edit Mesh AutoMerge: Improve `Split Edges & Faces` option

Now all wire edges linked to the merged vertex are used for split faces.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5603
August 27, 2019, 04:25 (GMT)
Clean: style
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021