June 18, 2019, 03:01 (GMT) |
Outliner: Fix TreeStore loading in textbutton edit mode Fixes incorrectly added the TSE_ACTIVE flag field after TSE_SELECTED because it logically made more sense there. Old files were loading with each tree element in textbutton edit mode. This addresses that and other issues with mismatches on TreeStoreElem flags. |
June 18, 2019, 02:55 (GMT) |
Fix T65852: Cmake fails with paths containing special characters. MATHES performs a regular expression which in this case is unnecessary. |
Revision 4eeb752 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 23:02 (GMT) |
Use some C++ features where useful Also correct include guards. |
Revision f30fcd6 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 21:45 (GMT) |
Initially move XR files to GHOST and compile in C++ |
June 17, 2019, 21:07 (GMT) |
Fix T65805 Assert "Too many draw engines enabled at the same time" |
Revision 47e8133 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 20:24 (GMT) |
Merge branch 'master' into soc-2019-openxr |
June 17, 2019, 18:32 (GMT) |
Fix T57650 UVEdit: selection not visible if behind unselected UVs Use depth buffer to order the uv edges correctly to always draw selected edges on top. We still use the double drawing workaround for points to keep the smooth antialiased display. |
June 17, 2019, 17:59 (GMT) |
Outliner: Versioning for active element theme change It doesn't have a version bump condition currently to always apply the theme during the summer of code |
June 17, 2019, 17:38 (GMT) |
Fix T65357: wrong facemap indices after applying a boolean modifier Properly initialize custom data layers to default values when copying from a mesh that does not have all the same layers. Differential Revision: https://developer.blender.org/D5003 |
June 17, 2019, 17:37 (GMT) |
[Fast import/export] Changed to use C style output for OBJ |
June 17, 2019, 17:34 (GMT) |
Inconsistent Percentage Formatting Percentage formatting of x% (used elsewhere) when using percentage display factor Differential Revision: https://developer.blender.org/D5050 Reviewed by Brecht Van Lommel |
June 17, 2019, 17:23 (GMT) |
UI_GetThemeColorShadeAlpha4fv not clamping alpha channel Fixing small error in UI_GetThemeColorShadeAlpha4fv() clamping blue channel twice instead of alpha Differential Revision: https://developer.blender.org/D5048 Reviewed by Brecht Van Lommel |
June 17, 2019, 16:55 (GMT) |
Fix missing keyframe type operation in dopesheet and timeline context menu Differential Revision: https://developer.blender.org/D5055 |
June 17, 2019, 16:53 (GMT) |
Fix T53581: remesh modifier artifacts in sharp mode Replace relative threshold for pseudo inverse in sharp remeshing modifier with 0.1 as proposed in the original paper. Also change pseudo-inverse implementation that works with dynamic heap-allocated matrix to static 3x3 version, for performance Differential Revision: https://developer.blender.org/D5078 |
June 17, 2019, 16:43 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 17, 2019, 15:52 (GMT) |
Fix AV-sync sometimes putting scene one frame back |
June 17, 2019, 14:38 (GMT) |
Fix T65886: Crash when deleting a scene when "New Main Window" is open. When we delete a scene, we need to update to new scene pointer all main widows that might be using it, not only the active one from the context... |
June 17, 2019, 14:36 (GMT) |
Making OpenVDB compile. |
June 17, 2019, 14:35 (GMT) |
Fix frame jump with AV-sync enabled It was possible to have animation player step happening after manual jump prior to the dependency graph evaluation. Now we forbid changing scene frame if it was manually requested to be changed. |
June 17, 2019, 14:35 (GMT) |
Fix T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root Sometimes when the end caps pointed strait up (z axis) their faces would become inverted. It seems like the code tried to rely on a certain vertex order to always happen. However this edge case did manage to produce an order that would produce inverted cap faces. So now I introduce a normal check instead so we can be certain that the face will have the normal direction we want. Reviewed By: Jacques Lucke Differential Revision: https://developer.blender.org/D4138 |
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