Revision b328317 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 14:05 (GMT) |
fix memory leaks in unit tests |
Revision 24c3b57 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 13:53 (GMT) |
remove unused StringCollection |
Revision 7863cf8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 13:41 (GMT) |
cleanup ScopedTimer |
Revision 900e7f6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 13:31 (GMT) |
Merge branch 'master' into functions |
May 22, 2019, 12:59 (GMT) |
UI: Sequencer menus Final small tweaks and fixes by Peter Fog: - Remove commented lines - Set 'Both' handle selection before Left and Right - Small tweaks to Strip and Context menus Any further tweaks will be postponed for 2.81 |
May 22, 2019, 12:50 (GMT) |
Workbench: FXAA Artifacts When using FXAA when rendering to an image the alpha channel was not correct what lead to visual artifacts. These artifacts come from the FXAA function that overwrites the alpha channel with the original Luma of the texel. In the shader this can be turned on or off. But at the end it always overwrites the alpha with the luminance. We didn't use this feature, but the alpha of the resulting pixel still contained the luma value what lead to render artifacts. By overwriting the alpha channel with the original alpha we remove these artifacts. Reviewed By: fclem Maniphest Tasks: T64947 Differential Revision: https://developer.blender.org/D4924 |
May 22, 2019, 12:35 (GMT) |
RNA: fix missing depsgraph update tagging in FCurve methods. Add tags in fcurve.update(), keyframe_point.insert/add/remove(), fmodifier.control_points.add/remove(). |
May 22, 2019, 12:34 (GMT) |
RNA: allow 'TIME' on Actions and any IDs with AnimData in ID.update_tag. |
May 22, 2019, 12:21 (GMT) |
Fix: Auto Merge icon state were wrongly swapped |
May 22, 2019, 11:29 (GMT) |
DRW: Only change VAO if geometry changes |
May 22, 2019, 11:29 (GMT) |
GPU: Refactor GPU_batch_draw_range_ex Rename it to GPU_batch_draw_advanced and use base instance when possible. Also add GPU_batch_bind to bind the vao independantly of drawing commands. |
May 22, 2019, 11:29 (GMT) |
Fox drwview |
May 22, 2019, 11:29 (GMT) |
Cleanup: DRW: Remove, rename stuffs |
May 22, 2019, 11:29 (GMT) |
DRW: Do not update the view ubo for each pass Only update if the view changes. |
May 22, 2019, 11:29 (GMT) |
Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake |
May 22, 2019, 11:29 (GMT) |
DRW: DRWView: Finish refactor |
May 22, 2019, 11:29 (GMT) |
Eevee: Make lookdev shader use common_view_lib |
May 22, 2019, 11:29 (GMT) |
Eevee: Make lightprobes work with new DRWView system |
May 22, 2019, 11:29 (GMT) |
Eevee: Make Planar reflections work with the new DRWView system Also get rid of clip_block which did the same as clipplanes inside common_view_lib.glsl. |
May 22, 2019, 11:29 (GMT) |
DRW: Add view param to DRW_culling_* functions |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021