Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2496 / 8462

May 22, 2019, 19:08 (GMT)
BKE Library handling: add function to recompute usercounts of IDs.

This will be needed in undo/redo case, since we do not re-read linked
IDs, their usercounts become total garbage (especially in 'used by local
ID' cases)...
May 22, 2019, 17:52 (GMT)
Sequencer: ensure Strip is the default active panel
May 22, 2019, 16:22 (GMT)
Visibility panel: Use "toggle" keyword

No functional nor visual change.
This is a partial revert of 0910932e71d2.

The toggle option was introduced on 6640bcca7422.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
May 22, 2019, 15:31 (GMT)
better cross platform exponent computation
May 22, 2019, 15:21 (GMT)
more assertions in ArrayLookup
May 22, 2019, 15:11 (GMT)
create ArrayRef from std::vector and std::array
May 22, 2019, 15:00 (GMT)
cleanup SmallMap
May 22, 2019, 14:59 (GMT)
UI: allow shrinking panel height to zero when open.

Currently if a panel becomes empty (draw simply returns), it stays
at the last non-empty height. This seems to be caused by some legacy
checks that may be completely obsolete, but the safest fix is to at
least allow resetting height when the panel is open.
May 22, 2019, 14:42 (GMT)
Sequencer: Swap Data and Info panel names

Following feedback from Blender Studio animators
May 22, 2019, 14:41 (GMT)
ArrayRef constructor for SmallSet
May 22, 2019, 14:38 (GMT)
Error in last commit
May 22, 2019, 14:37 (GMT)
correct small object optimization for sets and maps
May 22, 2019, 14:35 (GMT)
Fix T64679: Missing dirty preferences tag

Use a default update function for user preferences that tags
dirty and redraws (if changed).

This avoids relying on button changes which fail in some cases.
May 22, 2019, 14:35 (GMT)
RNA: add fallback update function

Use so we can have a default update function,
that doesn't need to be set for every property.
May 22, 2019, 14:35 (GMT)
Cleanup: disambiguate rna_userdef_update_ui/ui_update
May 22, 2019, 14:35 (GMT)
Cleanup: unused vars
May 22, 2019, 14:22 (GMT)
improve SmallStack class
May 22, 2019, 14:16 (GMT)
more efficient small vector extend
May 22, 2019, 14:16 (GMT)
DrawEngines: Depth Of Field Units

The unit system is designed for displaying and editing and not for
rendering. Eevee, Workbench and GPencil used these settings to convert
the focal length and sensor size to world units. Making depth of field
render differently with Cycles.

For now we will remove the scale in the draw engines to match cycles,
until we implemented a camera parameters specific scale.

Reviewed By: brecht, fclem

Maniphest Tasks: T64988

Differential Revision: https://developer.blender.org/D4925
May 22, 2019, 14:09 (GMT)
DRW/Eevee: Fix camera texture coordinates in renders

This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021