May 3, 2019, 02:07 (GMT) |
DNA: remove unused 'osa' member Also correct unused flag comment, use doxy cross references. |
May 2, 2019, 19:33 (GMT) |
Merge branch 'master' into filebrowser_redesign |
May 2, 2019, 17:03 (GMT) |
Industry Compat Kerymap: Add Pick Shortest Path to keymap Use Ctrl-Shift-Click for this. |
May 2, 2019, 15:46 (GMT) |
Fix T64072: DynamicPaint: Bake failed: Canvas mesh not updated Baking is to happen form within an evaluated scene. |
May 2, 2019, 14:51 (GMT) |
Fix T63997 Weird z-fight during weight paint PBVH drawing was used even in weightpaint/vertexpaint because both uses the sculpt session. |
May 2, 2019, 14:51 (GMT) |
Cleanup: Draw Manager: remove DRW_state_invert_facing |
May 2, 2019, 14:28 (GMT) |
Industry Compat Keymap: Suppurt MMB for translating nodes Consistent with 3D View and animation editors. |
May 2, 2019, 14:27 (GMT) |
GPencil: New API to remove grease pencil material settings This is required for some add-ons Example use: ma = bpy.data.materials[0] # create settings bpy.data.materials.create_gpencil_data(ma) # remove settings bpy.data.materials.remove_gpencil_data(ma) Related to T63707 |
May 2, 2019, 14:19 (GMT) |
Workbench,EEVEE: Viewport Render Samples - Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773 |
May 2, 2019, 14:18 (GMT) |
Industry Compat Keymap: Sequencer and NLA Same changes as for Dopesheet and Graph editor: - Dragging in empty area starts a box selection - Hold Shift to expand or Ctrl to remove - LMB Dragging on keyframe moves key - MMB Dragging anywhere moves selection |
May 2, 2019, 14:05 (GMT) |
Merge 'master' into 'collada' |
May 2, 2019, 14:05 (GMT) |
Merge 'master' into 'collada' |
May 2, 2019, 14:05 (GMT) |
Merge 'master' into 'collada' |
May 2, 2019, 14:03 (GMT) |
Pose slide / relax: fix various issues * Fix operator adjust settings not working. * Fix modal operator not working when invoked from search menu. * Fix tagging to be correct for new depsgraph. * Fix pose relax doing nothing when start and end frames match even if the current frame value is different. * Remove odd 0.3..0.7 limit in adjust operator settings panel. |
May 2, 2019, 13:55 (GMT) |
Fix T64059: Crash in shader when using other object's texture space Can not use evaluated datablock to localize since that could point to another evaluated datablock, which can not become part of another dependency graph. The original code needed to have unkeyed changes preserved, but now we do have a flush of animation to an active dependency graph, so this code is not needed anymore. |
May 2, 2019, 13:54 (GMT) |
Industry Compat Keymap: Tweak keymap for Graph Editor and Dopesheet - Dragging in empty area starts a box selection - Hold Shift to expand or Ctrl to remove - LMB Dragging on keyframe moves key - MMB Dragging anywhere moves selection |
May 2, 2019, 13:31 (GMT) |
Fix T63697: correct stuck R_NO_CAMERA_SWITCH in scene->r.mode. This flag becomes stuck in certain situations, causing the marker camera switch feature to not work. To fix old files with the problem, clear the flag on file load. Also, the line that is supposed to clear it has wrong bit math, causing seq_render_scene_strip to effectively toggle the flag on or off every time it's run, instead of restoring to original state. The flag and code were added in 001789d7337a by @campbellbarton. |
May 2, 2019, 13:10 (GMT) |
DrawManager: External Engine Depth Buffer Only draw the depth buffer when overlays are enabled and scene or view has changed. When using Cycles in the viewport for every viewport draw call the depth buffer was renewed. Draw calls happened when a sample was finished or the status report was updated. This could waist some CPU/GPU cycles. This change will check when the depth buffer needs to be updated or when the last known depth buffer could be reused. Reviewers: brecht, fclem Maniphest Tasks: T63525 Differential Revision: https://developer.blender.org/D4775 |
May 2, 2019, 12:37 (GMT) |
UI: Open 'Passes' panel by default in Cycles. This panel is arguably the most important in the ViewLayer properties, so the concept of "1 panel open per context" doesn't work. Especially since the first panel (View Layer) contains only two settings. This also registers the Passes panels before filter/override so it's sorted in the same way as EEVEE. |
May 2, 2019, 12:37 (GMT) |
UI: Open 'Passes' panel by default in EEVEE. This panel is arguably the most important in the ViewLayer properties, so the concept of "1 panel open per context" doesn't work. Especially since the first panel (View Layer) contains only two settings. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021