Revision 23e217e by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 28, 2021, 09:49 (GMT) |
support position input in noise node |
Revision 87153cf by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 28, 2021, 09:33 (GMT) |
progress |
Revision 08122a7 by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 28, 2021, 08:54 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields-prototype |
July 28, 2021, 08:16 (GMT) |
VSE: Add tooltips for add_effect_strips operator This patch adds propper tooltips to the effect strips in the "Add" menu. Note that not all effect strips are actually in the "Effect Strips" submenu like color strips, text strips or transitions. For these types of effect strips, a dediacted tooltip is especially useful. Reviewed By: ISS Differential Revision: https://developer.blender.org/D11714 |
July 28, 2021, 05:34 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
July 28, 2021, 04:40 (GMT) |
Fix build warnings |
July 28, 2021, 04:08 (GMT) |
Merge branch 'master' into xr-controller-support |
July 28, 2021, 04:06 (GMT) |
XR: Fix crash on close with active session Fixes an issue introduced in 99beac7b3f03 due to duplicate call to wm_xr_session_data_free(). |
July 28, 2021, 04:02 (GMT) |
XR: Refactor action maps, bindings This removes the previous limitation of one interaction profile (device) per action map by moving the profiles to action bindings. By doing so, there is no longer the need for users to manually select an action map, as the XR runtime will automatically select the most appropriate profile. An additional DNA action map layer, "XrActionMapBinding", was also added to store profiles and input-specific properties for actions, allowing for flexible inputs across devices. |
July 28, 2021, 03:38 (GMT) |
Cleanup: reduce indentation in bpy.props Remove unnecessary NULL checks. |
July 28, 2021, 02:11 (GMT) |
Merged latest nv-usd-importer branch. |
July 28, 2021, 01:15 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
July 28, 2021, 01:15 (GMT) |
Merging latest usd-importer-T81257-merge branch |
July 28, 2021, 00:39 (GMT) |
USD import: convert sun angle to radians Now converting USD distant light angle from degrees to radians. |
July 27, 2021, 23:44 (GMT) |
Add support for deform weights, generalize interpolation kernel. |
July 27, 2021, 21:12 (GMT) |
Cleanup: Unused variables |
July 27, 2021, 20:15 (GMT) |
Merge branch 'master' into compositor-full-frame |
July 27, 2021, 20:00 (GMT) |
Merge branch 'master' into sculpt-dev |
July 27, 2021, 19:52 (GMT) |
Compositor: Full frame Scale node Adds full frame implementation to this node operations. No functional changes. Includes a new operation method `init_data` used to initialize any data needed after operations are linked and resolutions determined. Once tiled implementation is removed `initExecution` may be renamed to `init_rendering` and `init_data` to `init_execution`. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11944 |
July 27, 2021, 19:52 (GMT) |
Compositor: Add sampling methods for full frame Current sampling methods do not take into account area offsets and have some off by 1 issues on full frame. For example on bilinear bottom and left image border pixel is not fully sampled and creates edges. Other issue is they use `wrap_pixel` when most of the time is not needed. In order to not affect tiled implementation, this commit creates specific sampling methods for full frame needs. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021