June 7, 2021, 11:34 (GMT) |
Cleanup: Added Guarderalloc deallocators to CPP structs. |
June 7, 2021, 11:31 (GMT) |
Added TODO comment for putting parameters into struct. |
June 7, 2021, 11:27 (GMT) |
Cleanup: move extract points into own compile unit. |
June 7, 2021, 10:52 (GMT) |
Fix T88900: Crash when setting Edge Weight/Crease The `recalcData` of "convert_mesh_edge" did more than it was supposed to. |
June 7, 2021, 10:42 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
June 7, 2021, 10:19 (GMT) |
Renamd default to none. |
June 7, 2021, 10:14 (GMT) |
Removed unneeded changes. |
June 7, 2021, 09:58 (GMT) |
Keep track of task user data in scheduled. |
Revision 6465a29 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:37 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 84aef86 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:36 (GMT) |
Pipeline config: use asset-browser-poselib addon branch Configure the build pipeline to use the `asset-browser-poselib` addons branch. This makes the `pose_library` addon available. This change is similar to rB15a791d85cb29abc5f775c1aa57c5433cea0d958. |
June 7, 2021, 09:36 (GMT) |
Cleanup: remove trailing space from pipeline_config.json Remove trailing spaces from `pipeline_config.json` No functional changes. |
Revision 41f66d5 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 08:56 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
June 7, 2021, 06:13 (GMT) |
Merge branch 'master' into temp-T88822-gpu-thread-safe-index-builder |
June 7, 2021, 04:04 (GMT) |
Fix T88899: `__file__` not set for `text.as_module()` |
June 7, 2021, 03:16 (GMT) |
Export transform was wrongly calculated. Several mistakes fixed: Blender's axes convention was wrongly stated; the mat3_from_axis_conversion in C returns a transposed matrix, probably because it was copied from Python; the axis transformation wasn't properly applied to the location part of an object transform. |
June 7, 2021, 02:08 (GMT) |
USD IO: format fixes. |
June 6, 2021, 21:43 (GMT) |
Cleanup: Use enum types instead of short No functional changes |
June 6, 2021, 21:16 (GMT) |
Cleanup: pose_slide.c use STRNCPY No functional changes |
Revision 93881a2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: LookDev: Add back overlay support This differs a bit from old implementation. - Instead of manually adjusting the viewport we correctly place the sphere in the vertex shader. - Rendering happens after TAA accumulation: This is because we now support panoramic cameras and TAA would distort the spheres. |
Revision 9b15366 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: FowardPass: Fix closure sampling, add emission & fix transparency |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021