Revision aa25207 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 8, 2019, 13:34 (GMT) |
Cleanup: make format |
Revision b3b40fc by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 8, 2019, 13:26 (GMT) |
LANPR: CPU mode camera view pan/zoom aligned. |
Revision 49e5434 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 13:13 (GMT) |
initial collision event info |
Revision b293739 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 12:23 (GMT) |
initial event info |
Revision 70e84a2 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 8, 2019, 12:18 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision c8816db by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 12:14 (GMT) |
StringRef.drop_prefix |
Revision 084a33c by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 8, 2019, 12:13 (GMT) |
Use base pose from Blender camera I was trying to set the camera pose as OpenXR reference pose. But then I got really strange poses for drawing back from OpenXR. Couldn't figure out a way to solve this. Now we just apply OpenXR's draw pose to the Blender camera pose. If we later want to support moving around in the scene (e.g. via teleporting), that has to be changed. Also uses flipped drawing for DirectX surface to correct DirectX upside down drawing (compared to OpenGL). |
Revision 6bfa473 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 12:02 (GMT) |
simplify StringRef operator overloads |
Revision cba2b03 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 11:57 (GMT) |
stringref: iterate, startswith and endswith |
Revision 1251ef3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 11:30 (GMT) |
gather required attributes from particle type and events |
Revision fe697e5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 11:30 (GMT) |
SmallSet.add_multiple_new |
Revision db89c65 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 10:57 (GMT) |
remove separate EventFilter class |
Revision 03e95e5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 10:43 (GMT) |
distribute tetrahedons in parallel |
Revision d71543b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 10:42 (GMT) |
new utility to process a range with multiple threads |
Revision fce3694 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 10:42 (GMT) |
new ChunkedRange |
Revision e410f35 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 8, 2019, 10:21 (GMT) |
GPencil: Fix Select material operator not refresh viewport With the change to depsgraph evaluation, need tag the datablock to refresh screen. |
Revision 3ad90ba by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 8, 2019, 09:55 (GMT) |
GPencil: Use secondary material for stroke color |
Revision d824cb4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 09:53 (GMT) |
allow using array allocator in integrator |
Revision b5da6a9 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 8, 2019, 09:52 (GMT) |
LANPR: Fixing CPU mode camera view scale. |
Revision 16a23f4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 8, 2019, 09:44 (GMT) |
rename FixedArrayAllocator to just ArrayAllocator |
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