Revision b5ea252 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 08:47 (GMT) |
LANPR: Chaining threshold parameter. Disabled LANPR composition operators. |
Revision 3138c7c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 19, 2019, 08:39 (GMT) |
rename files |
Revision 3134c78 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 19, 2019, 08:34 (GMT) |
remove turbulence force to have less distorted profiles |
Revision 20c7fa6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 19, 2019, 08:34 (GMT) |
extract temporary method for old particle deletion |
Revision d43d28a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 19, 2019, 08:29 (GMT) |
avoid creating the same arrays many times |
Revision e38a32e by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 07:30 (GMT) |
DRW: New functions for getting stencil_mask id Workaround functions waiting for the clearing operation to be available inside the shgroups. Required to check if the stencil was activated in the shading group to calculate batches of 255 stencil masks and reduce number of stencil clearing. |
Revision b165d0a by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 07:20 (GMT) |
LANPR: Removed "Tip Extend" data and properties. GP Modifiers will handle this. |
Revision dbb151c by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 07:09 (GMT) |
LANPR: modified default UI for more logical display. |
Revision e61479b by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 06:56 (GMT) |
Merge branch 'master' into GP_STENCIL |
June 19, 2019, 06:06 (GMT) |
Cloth: fix cloth vertices not found Made the mistake of not using copies of the ClothVertex(s) while finding the mean, even the old vertex values were changed, this is now fixed. |
June 19, 2019, 05:45 (GMT) |
Cloth: hacky way of adding newly created vertices This has been done just for testing purposes, to see if new vertices can be added one by one. It works, now to resolve all the crashes. Newly added vertices seem to remove the old vertices, so next splitting of edges leads to crash. Newly added vert and corresponding edges, seem to have rest lengths of 0 leading to the entire cloth collapsing. |
Revision 6e38e95 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 19, 2019, 05:23 (GMT) |
Merge branch 'master' into soc-2019-npr |
Revision f2f1e4d by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 23:00 (GMT) |
Remove CTX_wm_xr_context Not really useful, plus XR-Context is now GHOST data. |
Revision 0da0f29 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 22:57 (GMT) |
Rename of XR types (WM -> GHOST) |
Revision a8519db by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 22:44 (GMT) |
Lazy-create XR-context Creating the context causes the OpenXR loader to try connect to a runtime. That would involve reading the OS'es active_runtime.json and dynamic linking based on that. So better avoid doing this on startup. Also: don't pay for what you don't use! |
June 18, 2019, 22:40 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 18, 2019, 22:29 (GMT) |
Eyedropper: Support datablock picking in outliner This adds support for picking datablocks from the outliner with the eyedropper tool. This requires changing the region the UI tooltip is drawn in by tracking when the mouse moves to a different area on the screen. By doing this the draw callback can be reset for each new area the eyedropper enters. |
Revision d15d07c by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 22:28 (GMT) |
Rename wm_xr_ -> GHOST_XR |
Revision d356787 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 21:50 (GMT) |
Merge branch 'soc-2019-openxr' into temp-ghost_openxr |
Revision a284fa3 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 18, 2019, 21:49 (GMT) |
Merge branch 'master' into soc-2019-openxr |
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