January 24, 2017, 08:59 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
January 24, 2017, 08:28 (GMT) |
Renamed the Disney BSDF to Principled BSDF. |
January 24, 2017, 02:25 (GMT) |
Fix regression on sewing springs caused by plasticity |
January 23, 2017, 19:25 (GMT) |
Remove epsilon from velocity conditional. Also added a comment about the wrong duplicate impulse elimination being used. |
January 23, 2017, 17:36 (GMT) |
Clay Material work. |
Revision 2c40052 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 23, 2017, 16:20 (GMT) |
Change workspace allocation string Makes it easier to grep. |
Revision b2c610c by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 23, 2017, 16:18 (GMT) |
Fix error on some compiler configurations Sergey was having compile errors here, I couldn't recreate them though. It actually seems weird that we have to include BLI_utildefines.h before BLI_listbase.h, since the latter one already includes the former. Don't want to bother much with such minor issues though, so let's just make all compilers happy ;) Patch is by @sergey himself. |
January 23, 2017, 11:27 (GMT) |
Merge branch 'master' into id_override_static |
January 23, 2017, 11:13 (GMT) |
Merge branch 'master' into asset-engine |
January 23, 2017, 10:17 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers |
January 23, 2017, 08:54 (GMT) |
Initial support of Uniform Buffer objects |
Revision 63d69cf by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 22, 2017, 22:26 (GMT) |
Merge branch 'blender2.8' into workspaces |
Revision 9031d5c by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 22, 2017, 19:56 (GMT) |
Fix and compile time option for workspace object-mode Now we also sync the workspace object-mode when selecting a different object. It's still quite easy to get the mode of the active object and the one stored in the workspace out of sync, but fixing this would require a bunch of changes that would only be temporary anyway. Remember, plan is to make object-mode a purely workspace level option, not storing it within the object anymore. The current object-mode syncing isn't supposed to stay there for long, I added a #define USE_WORKSPACE_MODE so we can disable it easily (DNA still stores it in files though). |
January 22, 2017, 06:00 (GMT) |
Fix mistake with backside relative velocities also removed unused include... |
January 21, 2017, 02:46 (GMT) |
Enable compression springs for hair |
January 20, 2017, 16:05 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
January 20, 2017, 16:05 (GMT) |
Merge branch 'blender2.8' into transform-manipulators |
Revision f8a3b9b by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 11:17 (GMT) |
Cycles: Fix compilation error on with older GCC Hopefully it works on all platforms now. |
Revision faaf41b by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: Bone parent should also include armature transform relation It is required to have world-space bone position, which consists of armature object transform and local bone transform. |
Revision 8a0e913 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: Only re-schedule objects which are on visible layers Otherwise it's possible to cause infinite update loop in Cycles viewport. Gets a bit messy logic, need to revisit this.. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021