Blender Git Commits

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January 24, 2017, 08:59 (GMT)
Merge branch 'master' into cycles_disney_brdf
January 24, 2017, 08:28 (GMT)
Renamed the Disney BSDF to Principled BSDF.
January 24, 2017, 02:25 (GMT)
Fix regression on sewing springs caused by plasticity
January 23, 2017, 19:25 (GMT)
Remove epsilon from velocity conditional.

Also added a comment about the wrong duplicate impulse elimination being
used.
January 23, 2017, 17:36 (GMT)
Clay Material work.
January 23, 2017, 16:20 (GMT)
Change workspace allocation string

Makes it easier to grep.
January 23, 2017, 16:18 (GMT)
Fix error on some compiler configurations

Sergey was having compile errors here, I couldn't recreate them though. It actually seems weird that we have to include BLI_utildefines.h before BLI_listbase.h, since the latter one already includes the former. Don't want to bother much with such minor issues though, so let's just make all compilers happy ;)

Patch is by @sergey himself.
January 23, 2017, 11:27 (GMT)
Merge branch 'master' into id_override_static
January 23, 2017, 11:13 (GMT)
Merge branch 'master' into asset-engine
January 23, 2017, 10:17 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
January 23, 2017, 08:54 (GMT)
Initial support of Uniform Buffer objects
January 22, 2017, 22:26 (GMT)
Merge branch 'blender2.8' into workspaces
January 22, 2017, 19:56 (GMT)
Fix and compile time option for workspace object-mode

Now we also sync the workspace object-mode when selecting a different object. It's still quite easy to get the mode of the active object and the one stored in the workspace out of sync, but fixing this would require a bunch of changes that would only be temporary anyway. Remember, plan is to make object-mode a purely workspace level option, not storing it within the object anymore.
The current object-mode syncing isn't supposed to stay there for long, I added a #define USE_WORKSPACE_MODE so we can disable it easily (DNA still stores it in files though).
January 22, 2017, 06:00 (GMT)
Fix mistake with backside relative velocities

also removed unused include...
January 21, 2017, 02:46 (GMT)
Enable compression springs for hair
January 20, 2017, 16:05 (GMT)
Merge branch 'blender2.8' into custom-manipulators
January 20, 2017, 16:05 (GMT)
Merge branch 'blender2.8' into transform-manipulators
January 20, 2017, 11:17 (GMT)
Cycles: Fix compilation error on with older GCC

Hopefully it works on all platforms now.
January 20, 2017, 10:37 (GMT)
Depsgraph: Bone parent should also include armature transform relation

It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
January 20, 2017, 10:37 (GMT)
Depsgraph: Only re-schedule objects which are on visible layers

Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021